Which bugs should fixed at the highest priority?
71 posts
• Page 3 of 5 • 1, 2, 3, 4, 5
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- Checking Taunt/Detaunt System and Protect Values
-valewalker absorb Fixed |
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Anger of the Gods RA isn't working on offhand weapons. Serious nerf to damage compared to 2h classes.
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Those Af buffs you mean are surely Spec afs like paladin self af, cleric af(?), hunter, ranger. The Afs of casters are all baseline and therefor should not increase. but i still wonder wether this information is correct: that some afs really increase by spec lvl. Like absorb buffs i think its a fixed value. But hopefully blues livetest will bring some more detailed information |
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i would like to see thane style proccs that would be really nice
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cindai,this thread is about bugs, not about stuff,that was implemented after patch 1.80 on live. that will never be implemented on uth.
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms.. <img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He |
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Here is my list -
Checking Taunt/Detaunt System and Protect Values I'll admit this has bugged me for a while as well. I would also agree that on the surface this appears to be extremely difficult to examine. Archery / General Melee Damage Naturally biased here being an archer myself. I will say this still needs some more investigation, although I believe my revised formula is more in line with how damage should actually be calculated for it. As far as melee damage goes, I am still uncertain but I am currently working on doing tests on live (courtesy of nixian's help) so hopefully I will have some log data to share within a few weeks if the testing goes as planned. Pet Systems Continue the work on implementation of pet classes for the pre SI game and then focus on the SI pet classes. I think this would liven the server up quite a bit. Crafting Finish debugging crafting systems and implementing missing crafting features such as self-recharging (alchemy) and so forth. Mob AI Behavior , Spawns, factions: I think there are quite a bit of missing mobs and AI behavior to make encounters interesting, not to mention making pets (charmed variety) useful. Probably needs some more investigation into how certain groups of mob abilities work and work on emulating this across the types of creatures that need them. Another issue is there being a significant amount of spawns missing and linked mob behavior from the general game world. Fctions would be nice to see in as well. For example killing curms to raise siabra faction which results in siabra helping you out if curm is attackng you etc etc (or however it behaves on live when you are friendly ). I suppose this issue is a fulll server project in itself though.Fa Missing Z-Coordinates for Volley This has been a rather long standing issue for 2 years now. It would be nice to see this fixed so that all archers can have their innate abilities and provide more utility during sieges and such. About Buff Delves.... On a side note and for the record: This is from Pete Waterman himself. http://web.archive.org/web/200308031144 ... .net/daoc/ For text log of his data: http://web.archive.org/web/200308031610 ... ebuffs.txt
Last edited by Zippity on Jul 21, 2008 16:09, edited 1 time in total.
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af/absorb value on the primary targets of archers are part of the problem .
atm casters who wear cloth have a better defense from their armor/absorb than somebody who wears leather armor Fixed <a href="http://salbei.spacequadrat.de/"><img src="http://salbei.spacequadrat.de/pics/eo.png" border=0></a>
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It's already fixed Salbei:)
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Added Volley to the list of bugged/missing features.
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Drops on rare alchemy items are suppose to drop in quantities of 5?
There is no way to actually level Alchemy up with the current drop ratio |
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Yep, here too |
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Hm, the bug that prevents people from rvring in Agra please
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As an alchemist, I would like to see the correct recipes for all potions when I right-click them.
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Recipes are client side. Difficult to fix. Craft fix doesnt help here?
It's done when it's done.
Every bug gets fixed. Sooner or later. Warning: Don't use your Uthgard password on any other server! Don't share your account login data! We will NOT restore deleted or robbed characters in such cases! Change your password NOW! Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." | |
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No, the craft fix does not correct ALL potion-recipes. You need it, to get started, but at least the special potions don't show the correct recipes with a right-click. Only a dummy-test without ingredients at the table shows the needed components. Very annoying to get the recipe in this way.
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