Remove SI classes?

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Should all SI classes be removed and replaced by free chooseable classic classes?

Yes
184
55%
No
150
45%
 
Total votes : 334

Zarkor
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Postby Zarkor » Mar 31, 2009 13:57

vangonaj wrote:I agree with Ronian. Daoc isn´t 1vs1 game is for play in group. If we will start nerf clases we wil destroy daoc. SI clases should be removed from server or full impement them but not start make costum clases.

And Ronian full mele rangers is hard too, and with straf more :D


DAoC isn't intended to be 1v1 balanced, correct. Classic DAoC is however in it's whole the most balanced part of DAoC troughout the 7+ years of it's existance, even in 1v1!

People just arent considering Mythic's intentions weren't to 'add more balanced classes'!! Mythic created DAoC, yes, but Mythic was also its downfall! Probably some good people left and let thereby DAoC slip into the gutter (expansion-managing wise).
Anyway I just want people to realise Mythic isn't always right. Before people start agrumenting that "we want DAoC, not some self-made game" they should realise that Mythic implemented new classes that are superiors to the older ones to make them (and the add-on!) more attractive. This will make more people buy the add-on and thus making Mythic earn more money. After all, that's what Mythic is; a profit-seeking company. THAT is a huge difference between Uthgard and Mythic. Uthgard doesnt alter or implement things so that more people will play the SI classes, Uthgard doesnt need to OP certain aspects to get money of out it!

So, Uthgard is free to do it Right instead of doing it wrong becuase it will generate more money. Therefore I ask you to please NOT follow the add-on path and implement the SI classes Livelike. It's a flaw in balance which was to a certain degree intentional by Mythic and has no place on Uthgard.
I see 2 options:

- customise and balance the classes in a unique way to make them equally strong as the classic classes. ( Again, the I don't want things customised argument pops up, which is rather correct imo )

- Delete the SI classes from Uthgard. Besides the character replacement, this idea is the best and easiest way to solve this issue.
And I don't think we can deny it's an issue either, there's enough people not satisfied with the playstyle/strength (of at least One) of the SI classes, even the ones who play them!

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vangonaj
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Postby vangonaj » Mar 31, 2009 15:32

Customice SI clases is good for low population where people can plaay 1vs1 and little groups. Last time uthgard population increase and all players run in fg and little groups, is realy hard find 1vs1. And if we will transform savage in verserker is better play berserker and remove savage, and do the same with other SI clases.
In my opinion is better remove them or full implement them. And if do full implement SI clases make it with clasik clases too. Implement all pets, spels...

Zarkor
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Postby Zarkor » Mar 31, 2009 15:57

vangonaj wrote:Customice SI clases is good for low population where people can plaay 1vs1 and little groups. Last time uthgard population increase and all players run in fg and little groups, is realy hard find 1vs1. And if we will transform savage in verserker is better play berserker and remove savage, and do the same with other SI clases.
In my opinion is better remove them or full implement them. And if do full implement SI clases make it with clasik clases too. Implement all pets, spels...


Yea even classic classes arent all implemented fully yet, that's another reason why I think time should not be put into SI classes anymore.

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Maidrion
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Postby Maidrion » Mar 31, 2009 18:50

Zarkor wrote:
vangonaj wrote:I agree with Ronian. Daoc isn´t 1vs1 game is for play in group. If we will start nerf clases we wil destroy daoc. SI clases should be removed from server or full impement them but not start make costum clases.

And Ronian full mele rangers is hard too, and with straf more :D


DAoC isn't intended to be 1v1 balanced, correct. Classic DAoC is however in it's whole the most balanced part of DAoC troughout the 7+ years of it's existance, even in 1v1!

People just arent considering Mythic's intentions weren't to 'add more balanced classes'!! Mythic created DAoC, yes, but Mythic was also its downfall! Probably some good people left and let thereby DAoC slip into the gutter (expansion-managing wise).
Anyway I just want people to realise Mythic isn't always right. Before people start agrumenting that "we want DAoC, not some self-made game" they should realise that Mythic implemented new classes that are superiors to the older ones to make them (and the add-on!) more attractive. This will make more people buy the add-on and thus making Mythic earn more money. After all, that's what Mythic is; a profit-seeking company. THAT is a huge difference between Uthgard and Mythic. Uthgard doesnt alter or implement things so that more people will play the SI classes, Uthgard doesnt need to OP certain aspects to get money of out it!

So, Uthgard is free to do it Right instead of doing it wrong becuase it will generate more money. Therefore I ask you to please NOT follow the add-on path and implement the SI classes Livelike. It's a flaw in balance which was to a certain degree intentional by Mythic and has no place on Uthgard.
I see 2 options:

- customise and balance the classes in a unique way to make them equally strong as the classic classes. ( Again, the I don't want things customised argument pops up, which is rather correct imo )

- Delete the SI classes from Uthgard. Besides the character replacement, this idea is the best and easiest way to solve this issue.
And I don't think we can deny it's an issue either, there's enough people not satisfied with the playstyle/strength (of at least One) of the SI classes, even the ones who play them!


I wouldn't dare say DAoC balance was as it's best in the pre-SI period. Because me nor u never seriously played the expansions past ToA. A lot of classes/specs that were useless got improved over the past few years from what I've read. Was balance better/worse with Cata/DR/LOTM? No idea.

I enjoyed classic times the most but not because of the balance which was far from perfect to be fair.

Also I don't agree with removing SI for reasons I've stated before in this thread. Tune em down if need be but removing them not is not realistic.

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PNG
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Postby PNG » Mar 31, 2009 19:49

I think Classic-time was just so perfect and marvelous(omg I hate this word) because nobody knew what he should expect in the next levelzone or battleground and everything was just so new and your were pretty excited about the next mobs you wanted to kill.
Nevertheless what I want to state is that you won't get the feeling back of the old classic days.

Furthermore I just would like to mention that weakening SI-classes would be much worse than giving the chance to exchange it with another one, due to the fact that you won't have the same gameexperience with your class as you had before so that you will always compare with the time before the nerf.

Discuss.
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Cespx
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Postby Cespx » Mar 31, 2009 22:31

PNG wrote:I think Classic-time was just so perfect and marvelous(omg I hate this word) because nobody knew what he should expect in the next levelzone or battleground and everything was just so new and your were pretty excited about the next mobs you wanted to kill.
Nevertheless what I want to state is that you won't get the feeling back of the old classic days.

Furthermore I just would like to mention that weakening SI-classes would be much worse than giving the chance to exchange it with another one, due to the fact that you won't have the same gameexperience with your class as you had before so that you will always compare with the time before the nerf.


Just read it and understand PNG is right^^

And to all people who dont get it yet. Mythic =/= (!=) EA Mythic... you cant really compare patch 1.40 to 1.90...

At the end to all those people who want to nerf SI classes. Reaver,VW,Savage's dmg already got fixed. Bug or not it's a first neft. VW has got nerfed for the second time from a bug which is still not proven a BUG so please... If you find SI classes OP. Play one!

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Ronian
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Postby Ronian » Mar 31, 2009 22:45

I dont understand why there are so many ppl that whine about Reaver/Savage/Valewalker. I play a solo Stealther and most Reavers are easy RP if Purge is up. For me (well played) Sorcs, Friars and Spiritmasters are much stronger in a 1on1 fight.
Why nobody whines about them ?

nixian
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Postby nixian » Mar 31, 2009 22:50

Ronian wrote:I dont understand why there are so many ppl that whine about Reaver/Savage/Valewalker. I play a solo Stealther and most Reavers are easy RP if Purge is up. For me (well played) Sorcs, Friars and Spiritmasters are much stronger in a 1on1 fight.
Why nobody whines about them ?



agree

however if purge is up same thing can be said about any caster for me (nightshade ;))
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Zarkor
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Postby Zarkor » Mar 31, 2009 23:05

Right, Savages, Reavers, BDs, Animists, they're all perfectly balanced and fit right in the classic classes.


I'm done here.

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vangonaj
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Postby vangonaj » Apr 01, 2009 03:02

Agree too with ronian. Reaver in group is good solo sux.

Zarkor
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Postby Zarkor » Apr 01, 2009 03:27

vangonaj wrote:Agree too with ronian. Reaver in group is good solo sux.


..depends on purge of enemy.

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vangonaj
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Postby vangonaj » Apr 01, 2009 12:30

Zarkor wrote:
vangonaj wrote:Agree too with ronian. Reaver in group is good solo sux.


..depends on purge of enemy.


In level 50 all depends of rr and ra.

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Raven
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Postby Raven » Apr 01, 2009 12:33

vangonaj wrote:
Zarkor wrote:
vangonaj wrote:Agree too with ronian. Reaver in group is good solo sux.


..depends on purge of enemy.


In level 50 all depends of rr and ra.


And skill

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vangonaj
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Postby vangonaj » Apr 01, 2009 12:42

Raven wrote:
vangonaj wrote:
Zarkor wrote:
vangonaj wrote:Agree too with ronian. Reaver in group is good solo sux.


..depends on purge of enemy.


In level 50 all depends of rr and ra.


And skill


Too, but with the same skill but different rr and ra you can be god or sux. But with different skill and same ra and rr the diference isn´t realy big.

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Raven
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Postby Raven » Apr 01, 2009 12:46

vangonaj wrote:Post was getting too long to quote anyway


I believe Mythic wanted to make it so RA's can help out alot during a fight, but a single RA should never have been a tide-turner, no instawin-button in a manner of speech.

But indeed, the use of alot of RA's can easily turn the tide to your favor.

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