Fighting Keep Gaurds from Dun Abermenai, I could not out run them when I realised I could not win the fight. Even while sprinting! After the NPC had killed me, it did not return to its original position, it stayed where it was. If they could be out-run, they could be kited to realm guards.
1. Attack guards standing outside keep.
2. Try to out-run said guard.
3. Get killed by said Guard.
4. Guard does not return to its starting point.
I have little knowledge of coding or the inner workings of NPC pathing mechanics, But I assume the guards run speeds need to be changed to normal run speed and a pathing mechanic needs to be fixed/introduced to return guard to its post/spawn point.
I do not know how I would obtain evidence of the correct behaviour of these guards to prove the current behaviour is incorrect. I am assuming these Killable NPC's should behave the same as other NPC's.
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