0126: Necromancer - pet pushed forward when fighting

Reported by ☆ Ibiob at Sun, 08 May 2016 14:03:25 UTC
gamemechanic bug
duplicate

Description

When fighting a mob with a necromancer, if the necromancer casts a spell that causes the mob to run towards it (such as the lifetap) and then the necro pet runs toward the mob to melee it they clash into each other and begin to slowly clip one way or another. This doesn't happen 100% of the time, but it does fairly often.

Eventually if the movement goes on long enough, the necromancer will be out of range of the pet and can't cast spells, even if standing next to it.

Reproduction Steps

1. Start at range from a mob
2. Cast a spell on the mob to start it running toward the pet
3. Allow the pet to run toward the mob to melee - clipping movement should begin
4. After clipping movement has moved the pet out of range of the starting position, try to cast a spell on the pet such as the health regen - it will give a "pet out of range" message

Intended Behavior

The clipping movement described should not be happening. Ideally the pathing of both creatures should stop when they meet to start melee.

Evidence

Pets should not move on their own without the controller giving them commands.

Status

Issue is a duplicate: #30
0 players say this report is valid, 1 disagrees

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