1469: (Hib) Environment Collision, and Mobs With Guild Tags

Reported by ☆☆ r4k at Mon, 06 Jun 2016 23:27:24 UTC
worldbuild bug
invalid

Description

Stumbled upon an aggressive Ghostly Siabra camp consisting of 4-6 mobs spawned around a stone cluster in Connacht @ 10900, 46300 around Midnight in game clock. The cluster of stones has no collision, and both the mobs can walk through, attack through, and spawn from within these stones (also confirmed for the player character). In addition, the majority of these mobs have a Guild Tag beneath their name: <[-]>

Reproduction Steps

1. Take even a level 1 character to the loc provided.
2. Witness mob interaction with stones that have no collision.
3. Have mob names turned on to notice mobs have a guild tag.

Intended Behavior

Turn collision on for these stones that identify the camp for both mobs, and player character alike, and remove the guild tags from the mobs. Ensure mobs can no longer spawn inside the stones, and are visible at all times.

Evidence

PvE mobs cannot belong to a guild, and therefore should not have guild tags. Also, PvE mobs should never be able to spawn from within, or hide within the environment such as Rocks, Trees, Stones, Walls, etc.

Status

Issue was invalid:
No longer valid
2 players say this report is valid, 0 disagree

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