When a necromancer pet has its spell interrupted by a stun, it instant casts the spell upon recovery.(Haven't tested this with mezz.)
Note: This concerns pet spells, not shadecasts.
Combat log
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http://i.imgur.com/Sy0POmF.jpg
[20:07:21] The abomination begins casting the spell!
[20:07:21] You begin casting a Vitality Theft spell!
[20:07:21] Saal attacks the necroservant with his bright alloy round shield!
[20:07:21] Saal hits your necroservant for 5 damage!
[20:07:21] The necroservant cannot seem to move!
[20:07:23] You cast a Vitality Theft spell!
[20:07:23] The necroservant casts a spell!
[20:07:23] You hit Saal for 114 damage!
[20:07:23] You steal 5 hit points.
[20:07:24] Your necroservant attacks Saal and hits for 44 damage!
[20:07:24] Saal attacks the necroservant with his Dirk of the Otherworld!
[20:07:24] Saal hits your necroservant for 9 damage!
1. Have your pet cast a spell
2. Let your pet get stunned while casting the spell
3. Observe as the pet insta-casts the spell upon recovery
I know this is intended behaviour for PvE mobs, but it shouldn't be for pets.
Can't find a direct reference to it, but that's how people remember it from live.
People who played necro on live agree this is unintended.
I cannot find any other references to support my claim.
Perhaps some necromancer pvp duel videos could support it.
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