The necromancer spell queue is broken.
There are 2 different types of spells on necro.
1) Spells cast by the pet
2) Spell cast by player, but the effect is applied by the pet at the same time it swings.
Currently the first category works fine, but it overwrites the 2nd category spells, instead of working alongside.
1. Summon necro pet
2. Cast lifeleech at a target and at the same time cast the pet heal over time
3. Queue a second lifeleech spell right after. The pet heal will vanish without being activated. The pet does not execute the spell properly, although the 2 types of spells should not have an impact on each other.
The above mentioned 2 spell categories should not influence each other.
Spell cast by the player should go into a queue and not vanish because the pet executes a category 1 spell.
I played 8 Necromancers to level 50 and used it as my primary farm character each time. I played the class through various patch states on live and I am confident I know how the class works ;)
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