2005: mob damage overall wrong

Reported by ☆ Nercia at Sun, 03 Jul 2016 13:57:31 UTC
gamemechanic bug
new
2 confirmations
needs more data

Description

Mobs do far too much damage over all levels. Blue mobs hit on good equipped chars for 10%-15%. yellows for 15%-25%. orange for more than 30% often.

Playing since 2001 and mobs did never that OP damage, even on crap armor without stats. it is far too high calculated atm.

Reproduction Steps

1. create char, maybe do insta 30, equip it with orange con armor
2. go to df and attack blue mobs (plated fiends) / yellow mobs (necyomancer) orange mobs (Lils or Deamhanes)
3. check what dmg they do to you

Intended Behavior

Mob dmg should get new calculated, it seems double than normal.

Evidence

Dmg seems to be wrong calculated for mobs, maybe they got set to wrong dmg type, maybe some mobs do essence dmg instead their normal dmg type, maybe there is just a wrong multiplicator set.

Status

issue is new, and needs confirmation
requires 2 more confirmations
votes (priority): 1
2 players say this report is valid, 4 disagree

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