Mobs do far too much damage over all levels. Blue mobs hit on good equipped chars for 10%-15%. yellows for 15%-25%. orange for more than 30% often.
Playing since 2001 and mobs did never that OP damage, even on crap armor without stats. it is far too high calculated atm.
1. create char, maybe do insta 30, equip it with orange con armor
2. go to df and attack blue mobs (plated fiends) / yellow mobs (necyomancer) orange mobs (Lils or Deamhanes)
3. check what dmg they do to you
Mob dmg should get new calculated, it seems double than normal.
Dmg seems to be wrong calculated for mobs, maybe they got set to wrong dmg type, maybe some mobs do essence dmg instead their normal dmg type, maybe there is just a wrong multiplicator set.
issue is new, and needs confirmation |
requires 2 more confirmations |
votes (priority): 1 |
2 players say this report is valid, 4 disagree |