All players's pets chase stealther class even after they have stealthed,for long long distances, in this way getting the aggro of a pet = die
1.get any stealther class with capped stealth skill and any pet class, both same level
2. give the pet the order to attack the stealther (unhidden ), once the pet is running to te stealther class, the stealther class must run away and hide
3. the pet will chase, find and attack the stealther, giving no chance to escape
once the stealther hides, the pet should loose the aggro
working as intended but it really unfair, that's why on uth 1 it was corrected
Issue was invalid:
|
0 players say this report is valid, 11 disagree |