The goblins are attacking from over a 100+ units away. Makes these difficult to kite.
1. Pull mobs.
2. Run from mobs.
3. Notice the borked attack range of said mobs.
Normalize the attack range of the goblins to be in line with other mobs of their type.
I dont have any screen shots of this, though it is really easy to reproduce and see how it is working.
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