Animist turrets should cast without being interrupted by melee attacks. Unlike normal pet casts, this is a defining feature of animist turrets.
Especially ridiculous bug affecting the controllable melee/taunt pet from the verdant line.
1. be a Verdant Animist
2. find several mobs that do not baf
3. cast the Battle crier
4. pet on defensive
5. pull the mobs one after another, a) mouse targeting them then b) issuing pet attack command, c) repeat
6. see how the taunt is interrupted as soon as the first mobs are in melee and the other mobs wont get pulled since the cast is interrupted.
Animist turrets should be able to cast without being interrupted by melee attacks in the was normal pets would be interrupted.
p.s.: This is certainly correct behavior for normal pets.
This issue has been validated by the vid of sooky87, as and apparently was an issue on uthgard 1.0 as well. For evidence go to live and see for your self or watch sooky87's videos.
issue has been confirmed |
votes (priority): 20 |
9 players say this report is valid, 0 disagree |