This is aboout a destroyed Mile Gate Door
Once you passed a Milegate (destroyed) its open for yourself on your pc.
Dont know if it close again if your far enouth, but dosnt matter.
If you leave the Zone, like on a Wipe, the gate will be closed for you again.
And it opens, if you 1000 Tiles in front of it.
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Now the Problem ^^
For example a Group already passed the gate, the door is open for them.
Comming from a side want pass the gate.
A other Group (in example enemys and they wanna land firs cc + NS each other).
They just started the run, noone pased the gate already since they entered the zone.
Comming to the Gate from the other side.
What happens next is. both grps comming from different directions willing pass the gate.
The grp with the open doors could even stand in the gate and cast the other grp down. and the grp with the closed door not even see anything. because the door opens if you about 1k tiles away. others have there target since ages and start prolly cast at 2k+ range ^^
1. Check out a broken / destroyed / 0% / open Mile Gate Door
2. Check when they open, when they close
3.
The Broken doors at least. should be
- open for all everytime
- open on 2,3k+ range and close on that same range again? to avoid what i explain in details
- or just close again
- what i preefer, open on clipping range. at least enemy vis range
Already had some RvR practise with this doors now...
issue has been confirmed |
votes (priority): 8 |
3 players say this report is valid, 0 disagree |