Longshot and volley ra should penetrate all bt regardless of who cast them
1. Create an archer hunter in my exemple
2. Specialize in longshot ra
3. Try longshot on a self bt of a bonedancer
Longshot and volley ra should penetrate all bt regardless of who cast them
Dark Age of Camelot
Test Version 1.62d Release Notes
Thursday, May 1, 2003
By "Archer", we are referring to the Hunter, Ranger, and Scout.
Critical Shot Notes
- We've changed the way that aggression is calculated when Archers use Critical Shot against monsters. Now, aggro generated from damage done by a Critical Shot is divided among all group members of the Archer. Please note that the Archer will still get a fraction more damage than any other group member, but it will now be much easier to pull the monster off the Archer once it has been hit by a Critical Shot. This should make Archers one of the better monster "pullers" for any PvE group.
Arrows And Bladeturn
All three Archers now receive a new skill called "Penetrating Arrow", which allow them to penetrate, to some extent, Bladeturn spells. Here's the details:
- Penetrating Arrow will never go through Bladeturns (both pulsing and single-target) on the character that cast the spell. This means that a Warden who casts a bladeturn on himself will never have his own personal bladeturn penetrated.
- Bladeturns cast on group/realm mates can be pentrated. So a Hero that has a pulsing bladeturn (or single target) on him from a friendly Warden can have that bladeturn penetrated.
- Archers receive Penetrating Arrow based on their specialization in their particular Bow skill. They get Penetrating Arrow 1 at 30th spec, Penetrating Arrow 2 at 40th spec, and Penetrating Arrow 3 at 50th spec. Lower levels of PA do less damage by not fully penetrating the bladeturn. The highest level of PA does normal damage.
- Additionally, Longshot and Volley now penetrate ALL Bladeturns, regardless of who cast them.
issue was resolved by Genjiro
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