There is a small issue about all "Sporespawn <name>" fnf shrooms, which are pbaoe-dpsdebuff and can be found in creeping specline.
On uth they do start pbaoeing even if they shouldn't.
1) Log in an animist
2) Get him some points into creeping mastery, 3skillpts for the first spell named "Sporespawn seedling" or any higher of these
3) Cast the fnf shroom in a place without any mobs/enemies and compare behaviour from uth and live.
4) Cast the fnf in a place with grey mobs/enemies and compare uth and live
5) Cast the fnf in a place with green or higher mobs/enemies and compare uth and live.
Sporespawn should only start to cast their pbaoe
if
a) a grey _real_ playerenemy is nearby
b) animist gets attacked by something
c) mob of green+ enters the radius of the sporespawn
Live:
https://youtu.be/FkkdgrZnrXY
1) No targets in range = no spell casting 0:03-0:12
2) Grey targets in range = no spell casting 0:15-0:25
3) Greencon into fnf range = starting to cast its spell but not landing anything until the mob gets into fnfpets 350radius 0:29-0:45
https://youtu.be/hsNYwHukeX0
1) "Special case" Being attacked by a grey will trigger the fnf to start casting, to defend its owner 0:00-0:15
2) Quickchecked if fnf will attack or ignore neutral mobs, it will attack them too. 0:20-0:27 Fits with patchnotes of 1.57
3) Enemy players will be attacked no matter if grey or purple since patch 1.62
[url=http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.57]Patch 1.57[/url]
[quote]- Animist turrets will no longer attack "gray" level monsters.[/quote]
http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.62]Patch 1.62
Animist Changes
- Animist pets will no longer attempt to attack monsters that are set as "no kill" - merchants, gatekeepers, etc.
- Animist pets will now target all enemy players. Previously they would not attack gray or purple enemy players.
issue is new, and needs confirmation |
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votes (priority): 3 |
2 players say this report is valid, 0 disagree |