3431: Moor Boogey Warp Speed

Reported by ☆☆☆ Lorgar at Tue, 31 Jan 2017 05:14:29 UTC
gamemechanic bug
new
0 confirmations

Description

Pulling moor boogeys in cornwall near Yog (named moor boogey) using pet pull on passive followed by AoE dot. Have done this hundreds of times already with no issues. During pull one boogey began WARPING out of the main group and gaining on me despite being on sprint speed. The boogey caught me at which point i QC rooted it. The root landed but the boogey continued to follow me anyway until I was dead. There were 3 other boogeys pulled in addition to jean-luc pic-boogey. They behaved normally as opposed to essentially just insta killing me.

Reproduction Steps

1. Summon amber pet, buff with str and dex.
2. Put pet on passive.
3. Send pet to "body pull" mobs using the "go" command (NOT ATTACK)
4. Cast Perforate Spirit
5. Sprint away
6. Boogey warps to you
7. Die

Intended Behavior

Boogeys have a set movement speed and its not warp 9. Mobs should not warp across the screen. In this case the mob was literally jumping instantaneously to new points on the screen as opposed to moving across it. The other 3 boogeys that were pulled behaved entirely normally.

Evidence

Pretty self explanatory. Mobs should not warp across the screen. Ever.

Status

issue is new, and needs confirmation
requires 3 more confirmations
votes (priority): 0
0 players say this report is valid, 0 disagree

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