Mobs who aggroed a player which leaves a dungeon sometimes attack players at the entrance which are not in group of the leaving player instead of losing aggro and going back to their spot.
1. position a character at the dungeon entrance
2. get aggro from a mob inside the dungeon with an other character which is not grouped with the character at the entrance
3. run out of the dungeon without losing the aggroed mob and "park" the mob next to the character at the entrance when you leave
4. the mob will attack the character at the entrance who never aggroed it
Instead of aggroing the next best player in range the mob should run back to its spawn spot.
Sry no proof here but back on Uthgard 1.0 the mobs never did that and I don't think that's working like you intended it to do.
issue was resolved by Nayru
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19 players say this report is valid, 0 disagree |