The quest Hole of the Dead can be taken at level 6 if the character is a dwarf but seems is not implemented and couldn't find the quest giver, Frimeth, in Vasudheim.
1. Make a dwarven character.
2. Exp to level 6.
3. Go to Vasudheim and try to find Frimeth to get the quest.
Put the NPC Frimeth in Loc 55020, 16271 and implement the quest Hole of the Dead that gives this NPC to dwarfs at level 6.
"This is a Dwarven only quest.
Frimeth in Vasudheim is concerned about a hole that opened up in the earth, sucking in the lifeforce of fellow dwarves, leaving them mere animated skeletons. He can use the dust of their bones to fashion you an item.
Frimeth says, "Your assistance [is needed]!"
Frimeth says, "A [scourge] has presented itself at a location not far from here."
Frimeth says, "Aye! Tis a place where many of my kind have met their deaths... [A hole] in the bottom the earth that sucks the last bit of life from all dwarves who fall dead upon its barren ground."
Frimeth says, "Beware [the hole's power], for should you fall dead yourself you may rise up as one of it's minions."
Frimeth says, "I could tap this power for you and [fashion an item] of great use. That is if you are brave enough to meet this terror."
Frimeth says, "Aye! If you could bring me [dust] from one of the [dwarven skeletons] which walks there, I will create it for you."
Frimeth says, "This dust can only be taken while you wield the gift bestowed to you by your house."
Dialog box: Do you accept the Hold of the Dead quest?
You have been given the Hold of the Dead quest.
Frimeth says, "Aye, the evil lay not far from the main road. Look in the mountains to the west soon after day turns to night. Wield your house gift now and go seek the skeletons, or [tell me] if you need a new one."
Frimeth says, "Perhaps you should check your backpack. I think I see your house gift sticking out of the top of it."
And if you do not have your "house gift" Frimeth will give you a new one. =)
[Step #1] Slay a dwarf bone skeleton while wearing your House gift. The evil lay not far from the main road. Look in the mountains to the west soon after day turns to night.
The Dwarven Bone Skeletons spawn at night in a depression off the main road. When coming from Vasudheim, at the crossroad going to Mularn and Audliten, keep going straight west. The depression is very specific and contains fragile skeletons (which you can find all over the area at night) and Dwarven Bone. Not all bone skeletons drop the dust.
There's another camp near Fort Atla that has Dwarven Bone Skeletons at night, along Seikothna Initiates. Those skeletons also seem to have dust (when fighting them normally, you sometimes get a message that the bones turn into dust).
You receive a dwarven skeleton dust from the dwarf bone skeleton!
[Step #2] Return the dust to Frimeth in Vasudheim.
Frimeth says, "You have returned to us, and in good order! Have you brought with you the dust of a dwarven skeleton?"
You give Frimeth the dust of a dwarven skeleton.
Frimeth says, "You have done well. Here is the reward I have promised you! Fare-thee-well in the rest of your travels."
You receive Dwarven Boots of Air from Frimeth!
You have finished the Hole of the Dead quest.
Reward:
Dwarven Glima -- Berserker, Skald, Thane, Warrior
Gloves of the Eternal -- Healer and Runemaster
Dwarven Boots of Air -- Hunter"
This link shows the quest with all the information:
http://web.archive.org/web/20040317180753/http://camelot.allakhazam.com/quests.html?realm=Midgard&cquest=96
Here I found the NPC quest giver location:
http://capnbry.net/daoc/mobs.php?z=101&m=831
http://capnbry.net/daoc/mobs.php?f=xml&m=831
issue is new, and needs confirmation |
requires 1 more confirmations |
votes (priority): 1 |
2 players say this report is valid, 0 disagree |