3682: Repairing Weapons Removes Enchantment Bonus %

Reported by ☆ Ohay at Fri, 17 Feb 2017 00:28:23 UTC
gamemechanic bug
new
0 confirmations

Description

I bought two red con weapons off the merchant to preserve some gold as they were fairly expensive at my level, a fine alloy spiked ball mace and a fine alloy mace offhand. These are two different distinct weapons purchased from the merchant in camelot. I then took them both to an enchanter and had the npc enchant them which cost additional gold.

Given that they were red con, after leveling with them for a level or two, they became orange however they also lost some condition.

I repaired them, and now their bonus is 0%.

I have noticed an increase of miss rate with the weapons.

Reproduction Steps

1. Go to Camelot and buy a Fine Alloy Spiked Ball Mace.
2. Give the mace to an enchanter NPC and have them successfully enchant it.
3. Hit mobs until it degrades to 99% condition.
4. Give the mace to a smith NPC to repair it's condition.

Intended Behavior

The enchantment bonus % shouldn't be stripped when giving a weapon to an npc to repair it.

Evidence

This is a screenshot I took of the evidence. Notice that the mace has a the identifier "shining" prefixed to it. This is what happenes to any weapon when you have it enchanted it gets this prefix. Notice also how it has 0% bonus.

http://imgur.com/a/i6BdL

Status

issue is new, and needs confirmation
requires 3 more confirmations
votes (priority): 1
0 players say this report is valid, 0 disagree

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