4269: Theurgist ice pets fixed in a wrong way

Reported by ★★★ Hadoukeen at Fri, 09 Jun 2017 13:04:18 UTC
gamemechanic bug
confirmed
12 votes

Description

Hi
the recent theurgist ice pet fix was incorrectly applied.
Ice pets go into melee now independent on the timing of the rupt.
That is incorrect. Case 2) of the following is not implemented on uthgard. The correct behaviour is like this:

There are 3 possibilities.
1) Pet is ruptet before 50%of the cast time -> Pet goes to melee and will not disengage to start casting again.(video1, first part)
2) Pet is ruptet after 50% of the cast time -> Pet will keep on nuking.(video1, second part)
3) Pet goes into melee range cause enemy moves to pets melee range -> Pet will go into melee mode, but will start casting nukes again as soon as you move away (no sprinting needed) (video2)

video1:https://youtu.be/-inZ1XCXuPg
video2:https://www.youtube.com/watch?v=4EKaGlM5URo&feature=youtu.be

Reproduction Steps

1. log in a theurgist
2. cast an ice pet
3. rupt it after 50% of its cast time
4. see that it goes into melee instead of continuing catsing

Intended Behavior

There are 3 possibilities.
1) Pet is ruptet before 50%of the cast time -> Pet goes to melee and will not disengage to start casting again.(video1, first part)
2) Pet is ruptet after 50% of the cast time -> Pet will keep on nuking.(video1, second part)
3) Pet goes into melee range cause enemy moves to pets melee range -> Pet will go into melee mode, but will start casting nukes again as soon as you move away (no sprinting needed) (video2)

video1:https://youtu.be/-inZ1XCXuPg
video2:https://www.youtube.com/watch?v=4EKaGlM5URo&feature=youtu.be

Evidence

see the two videos attached from pendragon as proof.

Status

issue has been confirmed
votes (priority): 12
9 players say this report is valid, 1 disagrees

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