Hi
the recent theurgist ice pet fix was incorrectly applied.
Ice pets go into melee now independent on the timing of the rupt.
That is incorrect. Case 2) of the following is not implemented on uthgard. The correct behaviour is like this:
There are 3 possibilities.
1) Pet is ruptet before 50%of the cast time -> Pet goes to melee and will not disengage to start casting again.(video1, first part)
2) Pet is ruptet after 50% of the cast time -> Pet will keep on nuking.(video1, second part)
3) Pet goes into melee range cause enemy moves to pets melee range -> Pet will go into melee mode, but will start casting nukes again as soon as you move away (no sprinting needed) (video2)
video1:https://youtu.be/-inZ1XCXuPg
video2:https://www.youtube.com/watch?v=4EKaGlM5URo&feature=youtu.be
1. log in a theurgist
2. cast an ice pet
3. rupt it after 50% of its cast time
4. see that it goes into melee instead of continuing catsing
There are 3 possibilities.
1) Pet is ruptet before 50%of the cast time -> Pet goes to melee and will not disengage to start casting again.(video1, first part)
2) Pet is ruptet after 50% of the cast time -> Pet will keep on nuking.(video1, second part)
3) Pet goes into melee range cause enemy moves to pets melee range -> Pet will go into melee mode, but will start casting nukes again as soon as you move away (no sprinting needed) (video2)
video1:https://youtu.be/-inZ1XCXuPg
video2:https://www.youtube.com/watch?v=4EKaGlM5URo&feature=youtu.be
see the two videos attached from pendragon as proof.
issue has been confirmed |
votes (priority): 12 |
9 players say this report is valid, 1 disagrees |