The adapter "game_time" that is used in the UI's to show the actual ingame time is calculating wrong. It syncs up correctly at the start (or on each port) but it runs faster than the actual ingame time that is correctly shown via /time in the chat.
It's only a small bug but hopefully only a small fix too (probably just a wrong multiplier in the calculation?)
1. Start the game with an UI that shows the ingame time
2. Check if it is synced by typing /time
3. Wait 5minutes then type /time again and see it is unsynced
The game_time adapter should stay in sync with the servers /time value for the correct ingame time.
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issue is new, and needs confirmation |
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votes (priority): 3 |
2 players say this report is valid, 0 disagree |