4417: "Stealth" Invisible vs visible and invisible vs invisible

Reported by Basstrap at Fri, 25 Aug 2017 21:22:25 UTC
gamemechanic bug
duplicate

Description

Stealth classes are easily spotted by visible characters. Stealth classes are also targeted by pets (placed on Aggro) created by the visible class which are grey-blue.

Reproduction Steps

1. Check stealth for invisible chars vs visible chars vice versa invisible vs invisible stealth ranges.
2. pets aggro range and level to be able to see stealth class
3.

Intended Behavior

allow for stealth classes depending on the level of their stealth to be influenced by detection for invisible and visible characters. If a visible character can see run near invisible characters they are automatically spotted. id somehow change the range or amount of time to be standing still to be able to see a invisible character by another visible character.

Evidence

First thing of stealth being bugged is that a grey mob or pets can pick up a level 50 stealther vary quickly. Second pets created from grey to blue have large agro ranger to target a stealtier with maximum stealth. Visible characters running at normal or (sprint/speed/ endurance) speed6 target invisible classes way too fast. invisible vs invisible makes finding each other more difficult because its based on RA's and stealth level.
I would suggested that visible classes should have to be standing still or in a location for a certain amount of time to be able to see a invisible character. same going with pet agro to a invisible character. I have no invisibility if a visible character can see me easier than a invisible character.

Status

Issue is a duplicate: #4227
0 players say this report is valid, 0 disagree

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