4562: Irregular XP behaivior of mobs ingame

Reported by ☆ Wilbeth at Mon, 01 Jan 2018 08:17:20 UTC
gamemechanic bug
invalid

Description

There are Irregularities regarding the calculation of xp of mobs before/after certain levels. Mobs should give the same xp from 1..2 levels above playerlevel until the last green level. I encountered huge xp differences at the same mobs, when you level up at special levels 39/40 and another break at 4x and the level after it. i don't know the exact level anymore. The specific mobs are yellow/blue, no xp cap is used. I tested this issue solo, not in group.

Reproduction Steps

1. Kill solo danaoin clerks in playerlevel 39 and check xp (around 4 mio).
2. Kill solo danaoin clerks in playerlevel 40 and check xp (around 9 mio).
3. Kill solo danaoin fisherman at a certain playerlevel in 4x (around 20 mio).
4. kill solo danaoin fisherman at the following playerlevel (around 12 mio).

Intended Behavior

Mobs in DAoC should always give the same amount of xp from slight orange until green for solo players. I don't know if this irregular behavior is a custon descission of your staff, or if it's a bug, but it's not DAoC like.

Evidence

If you want to give the comm a DAoC freeshard then you should stick to the live xp regularities as they are active from 2001 until now. the xp calculation of live is clear and simple.

Status

Issue was invalid:
Not valid
0 players say this report is valid, 0 disagree

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