It's a task I keep putting off as low priority, but I'd like to see implemented.
Simply put: Some monsters should drop "Poisons" as loot.
1. Kill a certain Monster that should drop poisons, such as a Forest Spider in Vanern Swamp.
http://camelot.allakhazam.com/item.html?citem=4241 (Personally obtained during my ventures on Live servers.)
2. Poison appear in inventory.
3. Apply Poisons as appropriate assassin.
Discover what Poisons should drop from what Monsters.
Discover Drop%Chance
Apply to Gameworld Worldbuild.
Missing features goes noticed whilst journeying on Live to test other things.
issue has been confirmed |
votes (priority): 1 |