It seems too easy to reach the damage cap.
Users are hitting the cap and cant benefit from DPS buffs
Check low Archery Damage on Cloth Wearer.
Check low damage overall on level 1 mobs.
Change the formula. The Damage cap formula takes into account the actual swing speed instead of the weapon speed.
From Source:
http://camelotherald.wikia.com/wiki/Melee_Damage
We can see that the Swing speed is calculated from the weapon speed.
SWING_SPEED = [[[WEAPON_SPEED * 100
* (1 – (MIN(250, QUICKNESS) – 50) / 500)]
* (1 – HASTE – CELERITY)]
* (1 – TOA_MELEE_SPEED)]
/ 100
We can also see that in the damage cap formula, it is not the "SWING SPEED" that is used but the "WEAPON SPEED":
DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10
From the sources of Damage Cap the formula is:
CapDMG(2h)=CapDMG(1h)*(1+(10+SPEC*0.5)/100)
CapDMG(1h)=3*DPS*WEAPONSPEED*(1+(WEAPONSPEED-2)*0.03)
The wrong formula on Uthgard uses the SWING SPEED in place of the WEAPON SPEED.
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