When getting handed a task from your armorsmiths/weaponsmiths/etc masters they should only give you a task that you have the necessary skill to complete. Yesterday I experienced getting a task for an item that required a skill of 430-something in metalworking. My metalworking was at zero.
1. Create a armorsmith.
2. Skill up making tacuil armor (gloves, boots, sleeves) and you only get points in leatherworking and clothworking.
3. At skill 300 or above, try getting a task and you might get one that requires you to make a piece of osnadurtha armor, even though you have no skill points in metalworking and thus unable to complete the task.
On giving tasks, perform a check of skill requirements vs. the task receiver's skill levels for that particular item.
I have included a screenshot here:
http://roxly.org/crafting.jpg
Issue was invalid:
This behavior is livelike. Even items that aren't available in skill list are offered on live if they are above the next level up barrier |
2 players say this report is valid, 3 disagree |