Mulgrut Maggot quest mob in Camelot Hills just outside of Prydwen Keep is stationary and not moving. He supposed to be roaming around Camelot Hills area with 2 adds skeletons finishing his trip in Prydwen cemetary.
1. walk outside of Prydwen keep heading S/SE
2. witness stationary Mulgrut Maggot
3.
add pathing to this mob with additional skeletons following him. This was working fine on Uth 1.0, so not sure what happened here.
I am sure everyone who played daoc aware of this as roaming Mulgrut killed enough people in early levels. I think Abydos once said it was the first bug he ever fixed, so maybe he can fix it again.
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