Apologies if this has been mentioned before but I couldn't see anything in the tracker, I just happened to stumble on this as I was reading through old patch notes
As per patch 1.58:
- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.
This is not the case on Uthgard, damage add has variance/randomness and is not clamped to maximum possible damage
1. Pick any char
2. Get a damage add buff
3. Hit monsters in melee and see variance/randomness
As per the patch 1.58:
- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.
according to patch 1.58 the variance/randomness of damage add should not happen
https://pastebin.com/pcDqUZxg
https://www.mmorpg.com/dark-age-of-camelot/news/patch-158-is-ready-for-download-1000000202
https://imgur.com/a/SJCaYtj
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