4917: Ballistae siege weapons do too little damage to enemy siege

Reported by ☆ Bonz at Sat, 17 Aug 2019 16:41:08 UTC
gamemechanic bug
new
1 confirmations

Description

"Ballistae" class siege weapons, according to many sources, are primarily used in DAoC to quickly disable enemy siege weapons....however, in their current state, they barely deal enough damage to negate one person repairing the enemy siege being attacked.

Reproduction Steps

1. Build an Ironwood Palintone, and load it with ammo
2. Fire upon any enemy siege equipment
3. Note the damage, relative to enemy siege health %

Intended Behavior

Simply, the damage that ballistae class siege weapons do to enemy siege equipment, should be increased.

Evidence

From (https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.60)
"Ballista damage bonus has been substantially increased against enemy siege weapons."

Also from (http://daoc.djswifty.com/siege_weapon_FAQ.php)
"BALLISTAE Quickly disable other siege weapons."

Status

issue is new, and needs confirmation
requires 2 more confirmations
votes (priority): 4
1 player says this report is valid, 0 disagree

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