0833: Theurg Earth pets go crazy after their target died

Reported by ☆☆ Trickx at Wed, 18 May 2016 12:41:33 UTC
gamemechanic bug
resolved
2 votes

Description

Not always but on sum spots Earth Beings (castable petspell from a theurg) will start to run off to a random mob standing nearby after their initial target died, i noticed that behaviour twice in a row on the groger spot in llyn barfog and also at the hib princess room in df. It doesn't happen all the time and they don't go insane right after the kill but since they are standing around for a long time if the target died quickly they seem to get bored and just run off into random directions straight into the spots aggroing more monsters. i could avoid this bug by releasing them soon after my target was killed but that shouldn't be normal

Reproduction Steps

1. make a theurg
2. take him to llyn barfogs groger spot in the south in a leveling group
3. start casting earthpets on ur groups target and eventually u will encounter this behaviour

Intended Behavior

pets should be standing right on the spot where they killed their target and after being alive for the duration of the spell just stay there until they drop without any kind of freakish behaviour

Evidence

well i think this bug should be obvious, the pet casts from the theurg are a target spell and the pets should only attack that target until it drops or the pets duration expires

Status

issue was resolved by Genjiro
4 players say this report is valid, 0 disagree

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