Animist's "fire and forget" turrets are core of his gameplay, but being unable to control their lifetime leads to unwanted consequences. For instance, placing a shroom on the wrong place by mistake or leaving a spot with your shrooms still summoned can potentially lead to deaths.
1. Summon fire and forget turrets in the wrong place nearby a spot full of mobs without a tool to undo them and you're in for a bad time
"Release clump" was introduced with 1.69 patch. From the patchnotes:
- Animists now have a spell that will allow them to release multiple pets at a time. This spell, called "Release Clump", is available to animists at level 4 in the Creeping Path base line.
It is true that this is way beyond the patchlevel the server's aiming for, but that's a very important feature if you want to have full control over your pets.
I'm sorry for using the issue tracker for such a thing, but I believe GMs should think about introducing this ability, or at least to think about something similar that could resolve the issue.
1.69 patch notes: http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.69
Issue was invalid:
Patch 1.69 |
3 players say this report is valid, 3 disagree |