When pulling mobs in 3 players we always get only 1 at time, while usually it should be 2. Except for some naturally linked mobs and patrols we never get them to link so no "group bonus". This issue didn't happen being in 4 or more players.
1. Check the bring a friend attribute on mobs
2. Check group pull settings
3. Check with other players if it's a common issue
Usually if my memory isn't tricking me group pulls work this way.
1-2 players (pets sometimes count as players, like sorcerer cabalist minstrel pets) = 1 mob
3-4 players = 2 mobs
5-6 players = 3 mobs
7-8 players = 4 mobs
So it should be set that way if possible.
The evidence it's just doing 33 levels in a trio of cleric/mercenary/paladin on albion, and getting almost 0 mobs in group bonus, not in cornwall, not in black mountains, never in tepok except goblin patrols, never in salisbury, never in frontier zone, so never.
Maybe it's inteded to work this way, but it's not like it was even on uthgard1.0
issue was resolved by Blue
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3 players say this report is valid, 0 disagree |