0959: Necromancer's pet does not queue two shadecasts of same type

Reported by ☆☆☆ Dve at Sat, 21 May 2016 23:28:37 UTC
gamemechanic bug
resolved
13 votes

Description

If you manage to pull off 2 shadecasts of the same type (for example 2x necro lifetap 'Cry of the Dead, lvl 2 deathsight', 2x necro dd 'Tormenting Cackle, lvl 1 death servant' or 2x necro dot 'Poison Gasp, lvl 3 painworking') in between the melee hits of your defensive necropet, only ONE of them will be executed by your pet at the end of it's cycle (= the next melee hit).

This does not occur when the 2 shadecasts are of different types (for example one necro lifetap like 'Cry of the Dead' + one necro dd 'Tormenting Cackle').

Reproduction Steps

1. Command necropet to attack any mob
2. The timing is crucial! Start casting the first shadecast (lifetap, dd, or dot, NOT casted by pet) spell BEFORE the pet does the next hit (see screenshot), so you finish casting the first spell RIGHT AFTER the melee hit. Then immediately cast the second shadecast so that you then pull off two shadecasts in between two melee hits of your pet.
3. See that only one of the two casted spells are executed.

Intended Behavior

Both spells that have been casted by the necromancer (the shade) have to be executed by the pet instantly at the next melee hit.

The indended behaviour is already seen in the additional screenshot which shows the scenario with two different shadecasts instead of using the same spell twice.

Evidence

We can use intrinsic evidence here:

I am sure that both casted spells are supposed to be executed, because the correct mechanic is already working when using two different spells.

Status

issue was resolved by Nayru
8 players say this report is valid, 0 disagree

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