Various Enchanter pets have their spells interrupted by Mobs hitting them. Compatriot pet will stop and continually fail to cast it's self AF buff-this buff should be instant cast for it.
Ally Pet will stop and try and cast it's single target delve 4 HoT buff on group members and be interrupted, it will also stop and try and cast Heal if someone is injured, neither of these spells should be interruptable.
Companion Pet will be interrupted casting snare nuke in combat, it should not be interrupted.
Zealot pet will likewise be interrupted casting it's nuke/debuff.
None of these pets have ever been interruptable in the official game and in the case of the Compatriot should be casting their buff instantly.
Not had a chance to test other pet classes yet, but it is possible other pet classes suffer the same issue.
Note that these spells are being affected like players, in so far as lower con Mobs will sometimes not interrupt, it seems that a yellow con or higher is interrupting, Blues and greens will sometimes fail to interrupt.
1. summon Underhill Ally
2. command it to attack 2 monsters at least yellow con, draw aggro from 1 mob with enchanter.
3. wait until enchanter is under 50% health then watch pet try and fail to cast healing due to being interrupted.
In the official version of the game enchanter pets have never been interrupted in combat when casting. Underhill Ally will always cast healing when it's owner or a group member is damaged under 50%, the compatriot's Self AF Buff should be instant cast, not have a cast time, and therefore not have a problem. Companion should act like Theurgist ice pets and switch to melee mode when hit and not try to recast unless you toggle it passive and back to attacking, in which case it will go back to casting mode until hit again. Zealot will do the same as the Companion.
I have played the game since it was in Beta for the EU version, this is not something i can reference as evidence as i do not have 1.65 videos at hand, but my 1st Hib character was an enchanter and i know without a doubt that the pets have never had their spells interrupted and should not be sharing the same behaviour as players regarding this.
Issue is a duplicate: #1917
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3 players say this report is valid, 0 disagree |