Necro hot fixes?
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So, I know we are patch 1.65 but:
Did you (developers/Staff) consider to make purge a possibility to necromancers and make the debuffs stop interrupting casts? Mythic clearly saw this as a huge flaw and patched it not long after. Do you consider the same, so that necromancers will just be a little viable to non-elitist groups and setups? I think it sucks that necromancers suffer so hard from this and tbh I see it as a big issue pvp wise group or solo, doesn't matter. |
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Fix concentration and MoC abilities too. Unless they are meant to be broken , in which case they should be removed from the RA list you get to choose from.
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Any word from staff on this?
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1.65 consists of the good, the bad, and the ugly.
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Fixed it for Necs. You still did not patch in the 1.65 (and later) Divine Intervention bug with Nec-pets, right? Divine Intervention healed the Necromancer Pet no matter how far away it was from the cleric, even if the Cleric was in Lyonesse and the Necropet in Hadrians Wall -> DI healed the pet. IF 1.65 with all the 'bad and ugly', then please: 100%! Or nothing! Albion Forever!
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None of the pets should have any rangecheck for groupspells. Resisbuffs, songs, groupRA http://216.53.203.122/viewtopic.php?p=54286#54286
Formerly known as
Touareg- RR10 noobVW on Uth1. Crossfire- RR7 noobAnimist on Uth1. Ohnoes- RR9 noobAnimist on Lolgins. Click this LINK if you want to see the truth about Hibernia |
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Falls under our "No Buffbot" Buff-Range policy. |
7 posts
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