Necromancer Spec

Flynnsarcade
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Postby Flynnsarcade » Feb 25, 2014 20:12

So now that necros are being implemented, does anyone remember what spec worked best? Pretty much just thinking PvE at this point.

Also, Inconnu best race? Starting stats? Can't remember what is most important for necros.

Thanks in advance, looking forward to dusting off my knowledge about this class.

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Celteen
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Postby Celteen » Feb 26, 2014 00:23

Death Sight to xp up.
Death Servant to farm with 50.
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Magicco
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Postby Magicco » Feb 26, 2014 12:48

If you want to go solo farming (for example undead mobs near Little Heaven) Death Sight is the way to go.
The remaining points can be spent in death servant for the pet d/q buff.

If you have a cleric buddy (for buffs and most important the healproc buff) you can go for complete Death Servant spec for mass pulling and quickcast bombs. (for example gobo farming in Lyo)

Dex and Int are the most important points on your char

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Glelle-Instagard
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Postby Glelle-Instagard » Feb 26, 2014 17:43

High lvl Mob Farm, 44 Servant Red Dam Shield , rest Sight for Abs Buff


Normal Farm / Manatransfer 48/50 Sight 9 Pain, 18 Servant
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Flynnsarcade
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Postby Flynnsarcade » Feb 26, 2014 17:53

Thanks, as for race/stats - is int more important? So Inconnu with 15 int / 10 dex maybe?

Flynnsarcade
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Postby Flynnsarcade » Mar 03, 2014 19:45

Or would it be 15 dex / 10 int?

Can't really tell what effect int has with a necro, does it have any effect on the pet? what about dex?

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HulkGris
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Postby HulkGris » Mar 03, 2014 23:43

I'm not even sure that initial stats have an effect on the pet. I think that only bonuses are transfered.
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zenobya
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Postby zenobya » Apr 01, 2014 10:43

necro needs con first int sec af third dex forth on priority line so inconnu having more con is a nice choice for necro

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Jerrian
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Postby Jerrian » Apr 26, 2014 20:54

HulkGris wrote:I'm not even sure that initial stats have an effect on the pet. I think that only bonuses are transfered.


I read many posts in old 4players forum but the opinions are different, anyone know for sure if only bonuses afflict pet stats or the whole stats of caster when summoning the pet? Thx in advance

Infinitesimaltron
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Postby Infinitesimaltron » Jul 15, 2014 01:40

The Necro pet has it's own base stats.

nat
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Postby nat » Jul 23, 2014 21:08

You want a "summoning suit" with capped con and hits, nothing else is really important. Your active hit points as a character when you summon your necro, determine your pets absorption or melee defense or something similar.

Then you want a template to rvr/ or even pve in, focusing on resists, and casting stats such as dex and acuity. While your pet has its own "stats" its resists and casting stats will change based on what you have. If this isn't 100% accurate for patch 1.68, it is still that resists are important and casting stats affect you in casting lifetap while your pet also fights.

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Galandriel3
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Postby Galandriel3 » Apr 06, 2016 14:24

thanks for the explanation
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Moondragon1
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Postby Moondragon1 » Apr 13, 2016 19:14

I read in an old post that the character's starting stats, the +con does not transfer to the pet. Thus, the only thing they recommended was +INT and +Dex.

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Austerim
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Postby Austerim » Apr 13, 2016 19:26

Moondragon1 wrote:I read in an old post that the character's starting stats, the +con does not transfer to the pet. Thus, the only thing they recommended was +INT and +Dex.
+Con adds to its absorption though right? :o
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Ohai
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Postby Ohai » May 01, 2016 16:38

Austerim wrote:
Moondragon1 wrote:I read in an old post that the character's starting stats, the +con does not transfer to the pet. Thus, the only thing they recommended was +INT and +Dex.
+Con adds to its absorption though right? :o


You want max con and hits when you summon it. This does indeed add to its absorb (as does toughness, so you want to go max level in toughness. Those 400 hits turn out to be more like 2000 hits).
After summon you want full buffs on the pet, red buffs if anyone has them, the pet has no caps on buffs. The shade only needs dex and int.

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