Best Farming Spots & Mob Levels
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Dear Necros,
I come in peace. I am trying to decide whether I want to level a Necro instead of a Friar this time around for farming. I've always really enjoyed farming dartmoor on the friar. Is the Necro just as effective as the friar in dartmoor? Are the higher level mobs an issue with resists? What are alternatives? I'd rather not always be fighting for a spot at goblins. |
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All Mobs are undead. With good items you should be able to kill orange mobs without a break.
5-15 Camelot Hills - DF Entrance, 53k.48k - Undead Filidhs, Undead Druids 5-15 Salisbury - 35k.15k, 12k.32k - Undead Druids (Only 2 mobs there, at night kill Disturbed Presence) 12-14 Salisbury - 54k.29k - Disturbed Presence 15-20 Avalon Marsh - 15k.15k - Ghouls 20-24 Cornwall - Roman Fort, 55k.50k - Skeletal Legionnaire 18-21 Salisbury - 55k.50k - Skeletal Legionnaire 26-27 Black Mountains North - Wicked Cythraul 26-27 Llyn Barfog - 30k.50k - Wicked Cythraul 28-29 Llyn Barfog - 30k.5k - Bwgwl 29-31 Salisbury - 58k.58k - Giant Skeletons 30-34 Llynn Barfog - 50k.2k - Undead Monk 30-35 Lyonesse - 60k.45k - Dunter 35-50 Lyonesse - 45k.15k - Danoin Clerk, Danoin Fishermen, Danoin Sailor, Danoin Knight 44-50 Stonehendge Barrows Last edited by rcbebo82 on Apr 19, 2017 14:19, edited 1 time in total.
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5 Giant Skeletons south west of mithra
6-7 Snakes near water nort-west of salisbury plains 7-9 Mithra/lizard (north west of salisbury (south east of tower)) 9-11 Horses in Salisbury (north west of map and north of stonehenge) 11-14 Mithra 14-16 Salisbury tomb raider south east, west of fallen tower or 14-16 Apparitions N-E Campacorentin Forest 16-18 avalon marsh ghouls North west 18-20 cornwall skeletal centurions 20-24 keltoi fogou 20-24 Llyn Barfog South-East 24-28 in cornwall moor boogey for nice drops 24-28 Llyn Barfog North-East and Bwgw near water N-E 28-32 in catacombs of cardova 32-34 deeper in catacombs of cardova 34-36 in Lyonesse Danoin Cleriks, arawness shaman, giant lizards, and some trees 36-38 Greater Moor Boogey south of west cornwall farm. 37-39 Pennine Mountains Hill Scrags 38-40 Snowdonia N-E Spiders 40-42 Dartmoor Giants Last edited by Requin on Jun 29, 2017 18:11, edited 5 times in total.
Reminder to Self: Quality over Quantity, what is the Value here?
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went to Salisbury for the skeletal legionnaires as a lvl 26, and they were all green/blue. definitely not a mob up to 35.
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Legos are yellow at 20/21. So yeah, at 22, you should move on. |
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This helped me find good mobs to grind! Thanks. I had si when I lvled in alb on my first daoc too and my buddies told me to level there cause it was better than classic zones back in the day.
Sent from my Nexus 6 using Tapatalk |
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46 - 50 Moorlich (Lyonesse)
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https://www.uthgard.net/forum/viewtopic.php?f=60&t=18893
This information was taken from this old thread and it has helped me a ton on leveling against spirit weak type mobs. 1-3: Skeletons - Moldy, Puny, Rotting, standard (various locations) 2-3: Decayed Zombies (various locations) 2-4: Headless Dead (Isle of Glass) 3-5: Zombie Sow (Camelot Hills) 4-6: Large Skeletons (various locations) 5-6: Soggy Skeletons (Isle of Glass) 5-7: Undead Filidh (Camelot Hills, Salisbury Plains) 8-11: Undead Druid (Camelot Hills, Salisbury Plains) 7-15: Tomb of Mithra - all monsters except Mithra priests 8-11: Ghosts (Isle of Glass) 8-11: Boulderings (Camelot Hills) 10-12: Large Boulderings (North Black Mountains) 11-14: Grindylows (Isle of Glass) 12-14: Wind Mephit (Salisbury Plains) 13-15: Mud Golems (Avalon Marsh) 13-16: Sodden Warriors, Drowned, Bugganes (Isle of Glass) 14-16: Gwr-drwgiaids (Llyn Barfog) 15-17: Quicksand (Avalon Marsh) 16-18: Small Skeletal Centurion (Cornwall) 16-18: Ghoul Footmen (Avalon Marsh) 17-19: Skeletal Legionaires (Cornwall) 18-22: Ghoul Knights, Ghoul Lords (Avalon Marsh, often in groups) 19-22: Faint Grim (Snowdonia) 20-23: Cythrauls (Llyn Barfog) 21-23: Undead Seedsman (Isle of Glass Border, Seedsman plant the Haunted Appletrees) 24-28: Wicked Cythrauls (Llyn Barfog) 24-29: Grey Ghosts (Isle of Glass border) 25-29: Giant Skeletons (Salisbury Plains) 26-30: Bwgwl (Llyn Barfog) 27-28: Legionaires (Cornwall) 27-31: Undead Monks (Llyn Barfog) 28-35: Catacombs of Cordova (most monsters) 29-34: Undead Apple Gatherers (Near Wearyall) 29-42: Soultorns (various types, Darkness Falls) 30-36: Dunters (Lyonesse) 32-38: Undead Marshmen and Grangers (Near Wearyall) 35-40: Danoian Clerks (Lyonesse) 35-40: Granite Giants (Dartmoor) 38-41: Undead (North and East of Caddug Keep) 38-41: Tomb Keepers (Barrows) 38-42: Danoian Fisherman (Lyonesse) 39-41: Bean Sidhe (Lyonesse, night spawn) 40-42: Echo room (Barrows) 40-45: Darkfires (Barrows) 40-45: Danoian Farmers (Lyonesse) 41-45: Mountain Lights (behind Caer Diogel) 42-43: Druid Skeletons (Barrows) 42-45: Danaoin Sailors (Lyonesse) 43+: Headless footmen, grasping ghouls, defiled skeletons, ebon skeletons, phantom magi (Caldey) 44-48: Spectral Essences, Spiritual Advisors, Vigilant Souls (Barrows) 45-48: Pikemen (Lyonesse) 45+: Ecto Minions (Dales of Devwy) 45+: Pitch Skeletons (Camp above Cliffton) 46+: Wight Ramp, Celts or Skeletal Druids (Barrows) 47+: Undead Pikemen, Priests of Arawn (Lyonnesse) 48+: Danaoin Soldiers (Lyonesse) 48+: Ghoul Desicrators (Gwyddneau) 48+: Grannies (Emain Macha) 48+: Shark-Bitten Corpses (near Caer Sidi) 49+: White Lights (Caldey) 49+: Cyhraeths (Frontier, near Caer Berkstead) 50: Ancient Zombies, Dread Liches, Blood Liches, Lich Lords (often requires a group) |
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LOL , Caer Sidi , Dales of Dewy , Caldey ( ALL ZONE IS SI ) & you know : UTHGARD NEVER IMPLENTED Shrouded Isles . HAHAHA
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First of all, the lists in this thread are ALL awesome. Thanks guys for posting these here. They have helped a fellow alb to level from 1-28 in absolutely no-time. Holy ****** necro leveling can be fast!
That being said, the Idea of lvl 28 catacombs (in Cornwall) I would strongly dispute. The first mobs you must kill are orange and you DON'T have any resistance advantage over them. So around lvl 28-30 go Llyn Barfog and go Bwgwls. In general you want to look for mobs fulfilling the following requirements. 1. resistance advantage 2. max range is possible (dungeons mustly deny this) 3. cool drops if you level tailoring for salvage... ups, I am too rich for my own good... kind regards, Warriston ![]() |
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