Hero
40 posts
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Best race for a Hero?
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Cait
(Placeholder for 10 letters) Möge die Macht mit dir
sein, Harry Potter.
(Die Tribute von Panem) Vados ist ein einfach planbares Druidensystem mit einem einheitlichen Design und einer Vielzahl an modularen Lösungen für die individuelle, flexible und effiziente Strukturierung von RvR-Situationen. Morrigans Breath macht glücklich |
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Firbolg
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what reason? Slower to pull off slam also? |
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dmg is what you want |
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Wouldn't it be easier to hit swingcap with celt, shar or even sylvan, though?
[url=https://www.cialispascherfr24.com/]link[/url]
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Shar and Sylvan are really really bad races for a Hero, don't even consider using them. Celt and Firbolg are the only viable ones, and no, Lurikeen Hero aint good if that's your next question. Firbolg Hero would reach a decent swingspeed with haste, 75 quick and moa, while having 30 more strength than a Celt. 20 More quick will never lead to more dps than 30 str. |
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Ok well just release the server cait.
[url=https://www.cialispascherfr24.com/]link[/url]
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So , the Lurikeen Hero with +40 dext than a firbolg is useless? In order to play a peeler defensive block bot in 8 vs 8 fights?
i thought dext level allows you to parry and block. With +40 dext than a firby i will make a better block bot to protec my caster no? |
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Firbolg all the way. spec 50 shield 50 lw 26 parry 10 blades and 7? spear.. with that you get side snare 1h and back snare with spear. As hero you can peel great with that spec ( also 10 sec block stun ) and also dish out some good damage. Uthgard 1.0:
Taylorgang - Hero Genesis: Elf- Hero Kurbsen - Bard Uthgard 2.0: Kiluk - Bard Jerk - NS |
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Yep players told me that with buff temp etc, luri and firby Will block the same.
With spear specc , the damages are done with 75%strenght and 25% dext or 50/50 as estoc does? |
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Spear = 100% Str
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Race alone? Base stats alone? Base resists alone?
-Scroll down for the simple answer- (using Celt as the constant) Celt - no bonuses, and no penalties. Firb - More damage, less defense. Lurk - Less damage, more defense. Sylv - Barely more damage, moderately less defense. (resists) Celt - 2%Crush, 3%Slash, 5%Spirit Firb - 3%Crush, 2%Slash, 5% Heat Lurk - 5%Crush, 5% Energy Sylv - 3%Crush, 2%Thrust, 5% Matter, 5% Energy Scale Armor:: +10% Crush, +5%Heat -5% Slash, -5%Cold, -5%Energy (Damage) Slash, Crush, CS, LW = 100% Str based Shield = 100% Dex Pierce = 50%Str + 50%Dex Defense order:: Evade>Parry>Block>Miss RvR Defense caps:: Evade - none Parry - 50% Block - 60% -Now the hard part- (Defense formulas) Evade (%) = ( ([Dexterity] + [Quickness]) / 2 - 50) * 0.05 + [Evade Level] * 5 Parry (%) = Base + Skill Bonus + Dex Bonus - Base = 5% - Skill Bonus = 0.5 * (parry spec + realm rank bonus + template bonus)% - Dex Bonus = 1 / 40 * ((dex * 2) - 100)% Block (%) = (((Dex*2)-100)/40) + (composite shield spec/2) + 5% base + MoB + Myth = block rate ((Myth [MAYBE] equals +5% base for having the ability to spec points into shield(for a total of 10% base)) Realm Abilities:: Aug Dex 2(4RA points) = MoB/MoPa/MoP MoB - 3% base per level MoPa - 3% base per level MoPa/MoB - 3%, 6%, 9%, 12%, 15% MoPa/Mob - 1,3,6,10,14 = 34RA points at level5 To calculate how much your base stand-alone defense is, against an RvR opponent, requires a lot more math; filling in the above formulas and comparing them to hit/chance of your enemy. These formulas will also help you find your own to-hit chance against an opponent. They can be found here: http://talsyra.tripod.com/daocmechanics ... anics.html You can increase your hit chance, and defense bonuses easily with RA's, stat caps, and Hero mechanics. You cant as easily increase your damage output as much. It all depends on your playstyle, but basically... Firb for damage Celt for med/med Lurk for defense |
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I'd go firb
-> 42 shield, 50 LW, 39 CS. 6 Blades Thats some nice damage with 3 dmg types. And decent defence. I'd say a good offence is a good defence. What ya gonna do.. block them to death? My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard. |
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I did Firbolg although this is my first hero and only second melee in DAoC. My first melee was my first char and it only made it to lvl 12 or so. So basically a melee newb here.
However, one question, how does threat work? Is it damage based or is it purely based off of threat abilities? Obviously that doesn't matter much in rvr but pve is at least 25-50% of the game. <Blood Feud>
Druid - Bubbler Hero - Cramit Enchanter - Rounder Bard - Melody BladeMaster - Crunch Mentalist - Dottie |
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