Rule of thumb for Hero - whats possible?
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What is possible when making a template for a hero? From the templates I've seen posted thus far, they generally are
1) Missing some stat (quick/dex) based on what weapon you are wearing 2) Missing some skill (parry, usually) 3) Missing some resistance (heat, usually) Is it simply not possible to have 26 all res, 75 all stat, 11 to all skill? (LW, Parry w/ 2 hander, Shield/Blades/Parry w/ 1 hander?) How do you decide what to leave out? Thanks in advance, Scientist |
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Without SI drops, it is hard to max out stats. Also we generally lack the funding to go for master piece gear which would allow for more overcharge and thus better min/max.
Deciding on which stats depends on your weapon(s) of choice and how hardcore you want to be. E.g. 2% below max on resists that are not that commonly used, I find ok in favor of maxing the rest. Others might beg to differ. |
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Almost possible
LOKI Build Report Default Configuration: Build Utility: 914.3 Useable Utility: 900.3 TOA Utility: 0.0 Statistics STR:76/75 CON:76/75 DEX:76/75 QUI:74/75 INT:0/75 PIE:0/75 CHA:0/75 EMP:0/75 Hits:200/200 Power:6/25 AF:0/50 Resistances Body: 26 Cold: 28 Heat: 28 Energy: 26 Matter: 27 Spirit: 19+5 Crush: 26+2 Slash: 26+3 Thrust: 27 Skills Blades: 11 Large Weaponry: 4 Shield: 11 Parry: 11 Bonuses Two-Handed Configuration: Build Utility: 837.7 Useable Utility: 824.3 TOA Utility: 0.0 Statistics STR:76/75 CON:76/75 DEX:41/75 QUI:75/75 INT:0/75 PIE:0/75 CHA:0/75 EMP:0/75 Hits:200/200 Power:6/25 AF:0/50 Resistances Body: 26 Cold: 28 Heat: 28 Energy: 26 Matter: 27 Spirit: 22+5 Crush: 26+2 Slash: 26+3 Thrust: 27 Skills Blades: 3 Large Weaponry: 11 Parry: 11 Bonuses Chest: Imbue: 37.5/32 (Quality: 100) 68 Hits 13 Strength 11% Slash 13 Constitution Utility: 56.3 TOA Utility: 0.0 Arms: Imbue: 37.5/32 (Quality: 100) 28 Dexterity 4 Parry 36 Hits 19 Strength Utility: 60.3 TOA Utility: 0.0 Head: Imbue: 37.0/32 (Quality: 100) 3% Crush 9% Slash 9% Matter 28 Quickness Utility: 60.7 TOA Utility: 0.0 Legs: Imbue: 37.5/32 (Quality: 100) 25 Quickness 3 Blades 4 Large Weaponry 9% Thrust Utility: 69.7 TOA Utility: 0.0 Hands: Imbue: 37.5/32 (Quality: 100) 9% Thrust 7% Energy 9% Crush 22 Constitution Utility: 64.7 TOA Utility: 0.0 Feet: Imbue: 37.5/32 (Quality: 100) 9% Energy 7% Spirit 9% Thrust 4 Parry Utility: 70.0 TOA Utility: 0.0 Right Hand: Imbue: 37.5/32 (Quality: 100) 5 Shield 2 Parry 4 Blades 22 Dexterity Utility: 69.7 TOA Utility: 0.0 Left Hand: Imbue: 37.5/32 (Quality: 100) 13 Dexterity 4 Blades 6 Shield 1 Parry Utility: 63.7 TOA Utility: 0.0 Two-Handed: Imbue: 37.5/32 (Quality: 100) 1 Quickness 7 Large Weaponry 3% Spirit 3 Parry Utility: 56.7 TOA Utility: 0.0 Neck (Potent Deathwatcher Chain): Imbue: 34.0 10 Constitution 10 Strength 10% Cold 10% Energy Utility: 53.3 TOA Utility: 0.0 Cloak (Defender's Cloak of the Strong Arm): Imbue: 32.0 22 Strength 22 Constitution 13 Dexterity 40 Hits Utility: 48.0 TOA Utility: 0.0 Jewel (Book of Arcane Dealings (bog)): Imbue: 33.0 8% Cold 8% Matter 8% Heat 6 Power Utility: 60.0 TOA Utility: 0.0 Belt (Superior Accursed Bone Belt): Imbue: 24.0 12 Strength 6% Crush 6% Slash 6% Body Utility: 44.0 TOA Utility: 0.0 Left Ring (Glimmer Spirit Band (sh)): Imbue: 22.0 6% Heat 6% Body 6% Spirit 6 Quickness Utility: 40.0 TOA Utility: 0.0 Right Ring (Glimmer Spirit Band (sh)): Imbue: 22.0 6% Heat 6% Body 6% Spirit 6 Quickness Utility: 40.0 TOA Utility: 0.0 Left Wrist (Warshadow Bracer (sh)): Imbue: 33.0 9 Constitution 9 Quickness 10% Cold 10% Matter Utility: 52.0 TOA Utility: 0.0 Right Wrist (Worked Wormhide Wrap): Imbue: 35.0 56 Hits 8% Crush 8% Body 8% Heat Utility: 62.0 TOA Utility: 0.0 Henrox - Hero <Kompaniet>
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Ah, I see - so with MP gear it seems very nearly possible. Looks like i'll stick to the 99 and take a few on the chin for heat resistance.
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Better Drop quick and go for faster weapons
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Even with full MP you cant really cap properly and you even have a worm bracer in this sc example so..
This is just waist of money and time. Just wait dragon and SI to have better UV loots and make proper SC. At this moment you can use the MP and make a fully cap sc (with all weapon skill cap). I personaly have 1MP, cap all except heat/1h/parry |
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Think he was bored and just wanted to theorycraft in answer to the OP
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My point exactly! ![]() Henrox - Hero <Kompaniet>
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I dont think people are using the right jewellery, i've got resists at 25 or 26, 75/75/75/75 and 11/11/11 skill with full 99% (except shield)
even could use the crappy epic belt with +3 parry |
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Mind sharing? At least the jewelry? ![]() Na Fianna Dragun / The Dark Alliance
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It is damn near impossible short of worm bracer+sh sleeves+dragon jewelry or 2 green knight rings to cap all, but having dex drop to 50/75 while in 2h mode and quick drop to 50/75 in 1h mode is ok i think. Just use fast one hander and you dont need cap quick for cap swingspeed. Dex with 2hander only affects parry rate right?
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And evade.
Try maximizing the Utility of your jewelry and on your sc. If you use high lvl gems on your sc, you lose Utility. Evrything above 11 resist 19 stats makes you lose Utility due to higher gem imbue cost |
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Oh ive tried a lot, theres just not many good options
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Evry Armor piece u have should be of 60 Utility or higher. Around 65 is possible.
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Yes most know about scing, the issue is more options on jewelry. Worm bracer, dragon melee ring, green knight rings are the only things ive found to be able to achieve full cap template with other common accessories.
If you can build a full cap temp without those please share, even using full mp gear in every slot Sent from my SM-G920V using Tapatalk |
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