Resist priorities
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Creating a new template and all my resists will not be capped.
I plan to cap Body, Cold, Crush, Thrust & Slash I need help prioritizing: Energy Matter & Spirit. All 3 of them will be over 20, but I'm wondering what I might run into more. Thank you =) Orieo Last edited by Orie on May 29, 2017 03:22, edited 1 time in total.
Orie - Enchanter
Orien - Blademaster Orieo - Nightshade <Mystical Knights> |
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So far this is what I've come up with so far:
#1 Energy: 20 Matter: 23 Spirit: 20 #2 Energy: 23 Matter: 20 Spirit: 24 #3 Energy: 25 Matter: 20 Spirit: 22 Orie - Enchanter
Orien - Blademaster Orieo - Nightshade <Mystical Knights> |
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As you can see below in my template I gave priority to all except energy which with racial resist I hit 12. I would rather prioritise matter etc for dots and heat due to leather being weak to it.
Although 12 energy is not ideal realistically it's practical - if you get mezzed by a sorc not much will change by capppng it, you should have no issues against a solo runemaster and quite frankly the only real issue you will face is a thane DD; at least in my view. But to be honest I don't see many thanes running around or at least did not when I was on mid. Try to prioritise capping Matter and you can sacrifice a bit of spirit and energy. Hope that helps.
The Lone Assassin
Formerly: Infinitum - Uthgard 1 Infinitum Style: https://youtu.be/Xae13-nWnBw |
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Leather is not weak to Heat, it's weak to heat melee weapons which don't exist on Uthgard.
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You only have to worry about Rain of Fire RA. Then again you dont have to worry about any 1vs1 with someone who specs in Rain of XXXXX.
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Well, you also have to worry about fire wizards since bolts take armor resists into account and they deal +15% dmg against any kind of leather armor, but there are not many out so.....
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out of those 3 I would prioritize matter for alchemy dot procs. if you're getting bolted by a fire wiz you have bigger problems
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