Savages

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Blue
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Joined: Apr 22, 2005 00:00

Postby Blue » Mar 01, 2006 01:29

In fact the combat speed buff had a negative effect on combat speed. Same with Damage buff, Evade rate buff, Parry buff. Will be corrected with next reboot.

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 01, 2006 06:54

Hello,

Everything now seems to work as intended. Will update first post.

Nice was work was done, every realm now got the SI melee almost fully implemented. Thank's.

Sincerly,

Pirith

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 01, 2006 21:10

Hello,

Still about the savage. The buffs are now fine working but hand to hand spec is messed up.
Normally number of multi hit (2, 3 and 4) come with skilling more in hand to hand way.
The scheme is this one :

    20 hand to hand -> 2 hits
    30 h2h -> 3 hits
    40 h2h -> 4 hits


So before level 20 no multi hit possible, but i'm actually able to hit for 4 times at level 15.

Sincerly,

Pirith

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Blue
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Postby Blue » Mar 01, 2006 23:47

The formula is something other in DOL. If you have source and proof of the correct formula give me the link. Currently its implemented as follows:

Chance for 2 Hits = Spec-1 / 2
Chance for 3 Hits = Spec-1 / 4
Chance for 4 Hits = Spec-1 / 16

So beginning with H2H spec 17 you have a 1% chance to land 4 hits at once. Perhaps you can check how often you get this. I see no error in code and the chances sound ok for me.

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 07, 2006 15:46

Hello,

New feedback.

Savagery spell line. Bug with self haste.
Normally self haste must not stack with single haste buff from healer.

Hand to Hand : Style with multi targets hit don't seems to work.

Tested with

- Tribal assault [level 10] : Opening : [*] Tribal Rage Fatigue : Very Low Damage : High Attack : Low Bonus Defense : Low Penalty Special : Hits 2 targets

- Clan's Might [level 18] Opening : [*] Clan's Call Fatigue : Very Low Damage : High Special : Hits 2 targets


Not tested

- Totemic Wrath [level 25] Opening : [*] Totemic Fear Fatigue : Very Low Damage : High Attack : Medium Bonus Special : Hits 3 targets

- Totemic Sacrifice [level 50] Opening : [*] Totemic Wrath Fatigue : Damage : High Attack : Very High Bonus Special : Hits 4 targets

Pirith.

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Heli
Gryphon Knight
 
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Joined: Dec 07, 2005 01:00

Postby Heli » Mar 07, 2006 20:18

I found something missing :wink:

Level 12 H2H style Kelgor's Might should have an ae-debuff-effect but it hasn´t got it.
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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 07, 2006 21:04

Hello
Drazhar, before posting false things, make more test.
The ae combat speed debuff work perfectly.

Pirith.

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Heli
Gryphon Knight
 
Posts: 394
Joined: Dec 07, 2005 01:00

Postby Heli » Mar 07, 2006 21:13

Hmm i changed weapons 2 times and now it works... very mysterious. 8O
so everything is ok now. :wink:
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