Some recent changes.. ?
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1. To repair walls/doors more wood is needed, you need to carry like 1000 wood around. I suppose this is because towers/keeps higher lvl, but preety wierd. Also the wall when keeps lvl 8 was from the start at 30% or so.
2. Changing weapons in the middle of chain it will break the chain, missing style. Work as intended? Since when this change? 3. Pouring with a cauldron on an enemy(doing nice dmg), and after that the enemy being killed by another player dont bring any rps. Work as intended? LE: i really wish some dev/gm could answer at least to question 2 that is preety important for my gameplay style. thx Last edited by Runis on May 21, 2007 12:26, edited 1 time in total.
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It is not just 1000 wood. The thing beyond is the wood-unit-amount.
A rowan wood board for example has got a wood-unit amount of 1. To repair a keep door one trial on live servers you need around 42000 wood units. So, players have to use wood of higher quality which has got a by far higher wood-unit amount. Just an example... repair door lvl1 to lvl9: rowan wood - 42000 units / weight 5304lbs / cost ~15g iron wood - 2652 units / weight 332lbs / cost ~190g duskwood - 312 units / weight 39lbs /cost ~682g You can see that by using higher quality wood you are able to repair doors/keeps with actually less wood-boards but with much higher expense. Afaik the best wood to repair stuff is ironwood. Good wood-unit amount and not to expensive. Maybe a staffmember can tell us if the wood-unit amount thingy is implemented. If yes it could be the beginning of a realm-wide war chest. I remember on live every ally collected gold/platinums to keep the relic doors repaired. ___ Changing weapons: at least the last time i played on life changing the weapons broke stylechains. I don't know how it is now, but I think its not that a big problem. With regards Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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i would like to see the patch node before you change anythong, cuz atm on live you can change weapons without breaking chains.
the trigger for breaking the chain should be changing the weapon then and not going out of combat, because you often cannot reakt to all situations in combat (parry, evade, chainbreak due to miss, positionals) with just one backup style (there are 2 on live) . pls dear coder dont be lazy and take the out of combat trigger ^^ ok things have changed seems like sethor made a mistake and some scripter belived he was right ![]() nevermind uthgard |
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