Savages

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Korath
Gryphon Knight
 
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Joined: Dec 11, 2005 01:00

Postby Korath » Feb 21, 2006 00:03

Can savages use alchemy?

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T-Man
Phoenix Knight
 
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Location: Stuttgart, Germany

Postby T-Man » Feb 21, 2006 00:26

Nope, Weaponcrafting & Armorcrafting only... :arrow: http://www.camelotherald.com/article.php?id=67
Happy hunting!
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Korath
Gryphon Knight
 
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Postby Korath » Feb 21, 2006 20:24

are the missing savage skills in yet? and if not will they be put in at somepoint?

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Satz
Alerion Knight
 
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Postby Satz » Feb 22, 2006 00:30

googletranslator ist scheisse^^.
They will be in, for sure. You just need to wait.
Last edited by Satz on Feb 22, 2006 11:20, edited 1 time in total.

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Blue
Developer
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Postby Blue » Feb 22, 2006 01:32

Savage spells are not a big deal. Its just the amount of work we have to do currently :) (or always? :wink:)

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Alandrian
Eagle Knight
 
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Postby Alandrian » Feb 22, 2006 04:35

Satz wrote:googletranslator ist scheisse^^.
They will be in, for shure. You just need to wait.

Before you start slander, write 'sure' without 'h' ;).
Alandrian

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Pirith
Gryphon Knight
 
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Postby Pirith » Feb 22, 2006 05:18

Let's say alway in a "currently at work" state.

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ashrok
Myrmidon
 
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Location: Hannover

Postby ashrok » Feb 22, 2006 10:49

maybe you could give the savages thier pull spell so they can level alone.
If it isnt hard i guess it would be a great beginning for those who wait and wait and wait and wait......

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Pirith
Gryphon Knight
 
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Postby Pirith » Feb 22, 2006 19:37

Hello Ashrok,

Think your idea about taunt is really good.
For the rest, there is many things to do before,

Pirith.

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Blue
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Postby Blue » Feb 28, 2006 11:10

Savage skills are now implemented. Btw. the Taunt was already there.

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Pirith
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Postby Pirith » Feb 28, 2006 14:01

Hello Blue,

Seen the /changelog yesterday, and decided to look for the savage.

All the spells are displayed in info window, spell list and also graphic effect as well.
But except the taunt, nothing work, just the life cost (which is correct for the moment).

I'm not really sure for the moment, due to the fact that's only % and the savage i started is only level 10 actually.

So here a more complete report.

- Taunt : is fully working (cast time/reut/graphic/effect etc).

- Parry self buff : need more test
- Evade self buff : Same as above.
- Combat speed self buff : working
- DPS incr. self buff : need more test

- Crush resist buff : working
- Slash resist buff : working
- Thrust resist buff : not tested.

- Health to Fatigue ; Not tested.

I will try to push it up higher, but it's real pain to level it even with full sc and keep bonus.

Ps: Didn't know anything about what was implemented on savage before, not even taunt. Just thought nothing in savagery worked.
Pirith.
Last edited by Pirith on Mar 01, 2006 06:59, edited 2 times in total.

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Blue
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Postby Blue » Feb 28, 2006 14:46

Pirith wrote:But except the taunt, nothing work, just the life cost (which is correct for the moment).


I doubt that the rest is not working. I'm somewhat sure that I did no error there. For the resists, they are there but I think only the update of the stats display is not done. All spells have full effect beside their displaying if any.

You could test that with evade or parry. Why its hard to level I dunno. At least you are level 10 overnight, so not so bad imo.

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Satz
Alerion Knight
 
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Postby Satz » Feb 28, 2006 14:49

Hah, seems to be the same as it is with engage.
Blue seems to have probs in increasing block/parry/evade and others.

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Feb 28, 2006 15:11

Didn't expect you will answer that fast.

This report was a first "rough"

Or someone with savage higher than 10 and a respec will reply before, or i will go for a higher level.
I guess the main problem is this level, when hitted for 3 or 4 hit point, 15 or 20% resist are not really different.

Now for parry/evade, wonder if % of evade/parry work in same way compared to level as resist.
Tested on different color mob, and (on blue particullary) didn't notice a better parry rate (more miss i would say).

Will edit previous post i guess to take the feedback up-to-date.

However, you done, let's say again, a great job. Now all realm got the SI melee class working (mostly) as on live, that's real a good point.

Thank's for your work (from midgard ...)

Pirith.

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jeZe
Gryphon Knight
 
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Joined: Nov 01, 2005 01:00

Postby jeZe » Feb 28, 2006 18:11

i can confirm that at least haste doesnt (seem to) work....using my 20% haste buff doesnt change anything. 20% should give a nice (visible) boost....but nothing happens....didnt test the rest of them...will do so later ;)

[edit]
ok...tested the slash resist buff: [resist <-> dmg]

19% base resist: 22(-5) 28(-6) 34(-7)

22% base resist: 28(-7) 28(-8) 24(-6) 20(-5)

22%+13% buff: 20(-11) 19(-12) 22(-14)

so....the resist buffs seem to work.


haste buff: (20% haste buff) [only one time tested....need to do some more tests later....]

unbuffed: 11 hits in 30 sec.
buffed: 9 hits in 30 sec.

seems to <reduce> by 20%....but as i said above....thested this only one time....will posts more results later
[/edit]

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