about poisons
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hi all,
im a bit confused,heard different opinions on how poisons works on uthgard.can any of moderators/gms give their opinion?all poisons are implemented/some of them/none?they all work like on live etc?? thx for any interest, cheers, g. |
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I'm not GM but i play a sb since long now, i will post you what i (and some other) sb found out after test.
* DOT works with a lower value that it should be * Debuff (str, str/con are implementd. No ws/con yet) works with lower value that it should be * Desease works, but the debuff strengh suffer same problem as all debuffs. * Unbreakable snare work perfectly (and seems to be the only one) * Haven't tested magical poisons. Hope it help you, Pirith. |
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Pirith,
many thanks for Your help.so generally-there is not much point on speccing envenom atm right?are there any plans to fix poisons in the future? making most of my post-what about RA?they all work/some/none?do they work like on live? just started on uth,would appreciate all info. cheers, g. |
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As far as i know, and for mid stealther in general, the envenom just take the rest of points.
RA for stealthers work mostly as intended even the RR5 ability. Stealth abilities not yet implemented (assassination etc). By the way, it remains a real lethal toon if well played, and no need to stealth zerg/leech to progress and having some fun. All i can tell you, the best yo ucan do is level make some test ad report bug if you find some on thing already implemented. For the rest staff have many things to work on before completing stealthers (for exemple debuff/dot are not only envenom problem, bt a overall problem on all debuff etc). Regards, Pirith. |
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