about poisons

If you need support, you can get help here!
User avatar
sharpe
Warder
 
Posts: 13
Joined: May 03, 2007 00:00

Postby sharpe » May 11, 2007 02:08

hi all,

im a bit confused,heard different opinions on how poisons works on uthgard.can any of moderators/gms give their opinion?all poisons are implemented/some of them/none?they all work like on live etc??
thx for any interest,
cheers,
g.

User avatar
Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » May 11, 2007 04:01

I'm not GM but i play a sb since long now, i will post you what i (and some other) sb found out after test.

* DOT works with a lower value that it should be
* Debuff (str, str/con are implementd. No ws/con yet) works with lower value that it should be
* Desease works, but the debuff strengh suffer same problem as all debuffs.
* Unbreakable snare work perfectly (and seems to be the only one)
* Haven't tested magical poisons.

Hope it help you,

Pirith.

User avatar
sharpe
Warder
 
Posts: 13
Joined: May 03, 2007 00:00

Postby sharpe » May 11, 2007 15:56

Pirith,
many thanks for Your help.so generally-there is not much point on speccing envenom atm right?are there any plans to fix poisons in the future?
making most of my post-what about RA?they all work/some/none?do they work like on live?
just started on uth,would appreciate all info.
cheers,
g.

User avatar
Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » May 11, 2007 16:09

As far as i know, and for mid stealther in general, the envenom just take the rest of points.

RA for stealthers work mostly as intended even the RR5 ability.

Stealth abilities not yet implemented (assassination etc).

By the way, it remains a real lethal toon if well played, and no need to stealth zerg/leech to progress and having some fun.


All i can tell you, the best yo ucan do is level make some test ad report bug if you find some on thing already implemented.
For the rest staff have many things to work on before completing stealthers (for exemple debuff/dot are not only envenom problem, bt a overall problem on all debuff etc).

Regards,

Pirith.


Return to Support

Who is online

Users browsing this forum: No registered users and 13 guests

Friday, 18. April 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff