Theurgist question
29 posts
• Page 1 of 2 • 1, 2
|
Looking over the theurgist spell list I can't seem to figure out why the spell lists per level were right on until I hit 32 and didn't get a new Ice pet. I'm now level 34 and still nothing. Can someone direct me to a website/list where I can find an up-to-date spell list / level guide.
Appreciate it. |
|
yea.. well.. I dont. level 35 and still no ice pet.
|
|
yes, level 35 and 35 in ice
Full ice right now, still no ice pet, Someone, anyone.. help! |
|
Make that 36 in ice now.. still nothing..
Can a GM look into ICE? |
|
Oh.. Finally informed as to what's wrong..
Go Go Unimplemented spec's. Someone should post a list somewhere of unfinished classes and/or specs. I would have gone a completely different direction at creation if I had known the class was unfinished. |
|
The highest two ice pets are not implemented since nobody could tell a difference. Even live player didnt notice any difference for these.
The highest ice pet you currently get, is always blue even if you are 50. |
|
Yeah man, it cons blue to Blue.
Sorry, had to say it. |
|
2/10 for the effort. [14:57] <akejoduuu> sad rune added if not i rare upir skall
|
|
0/10 for responding. |
|
as far as i know ... the higher the pets the less power is used ...maybe thats just the difference
|
|
I also have a theurg I've run in RvR. Even though people on live didn't notice a difference with higher level pets it would still be nice if they were implimented. Currently earth is fully implimented and the top rank has a fast runspeed. This would also be good for ice and wind, especially ice.
Right now players in RvR can easily escape Ice so that they only move cast/recast when someone goes out of range on them. This makes them very limited for RvR. A faster runspeed, and making them run closer than max cast range to the target, would help them get into casting position faster so that they might actually get to cast a spell against a player and have the spell finish for damage. For wind this isn't as much of a problem since they can stun to stop the target and catch up to melee, but Ice is suffering. |
|
Air pets do have higher run speed for highest pets. Maybe we implement ice pets with higher run speeds then too.
|
|
what about more range or faster castspeed for higher ice pets? even if the live.guys never saw any changes,uthgard must not stay "that" live like.there must be some advantage of higher pets.
|
29 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 13 guests