paying 1.5p per level of PL

Trade items and other stuff here
Kaozium
Myrmidon
 
Posts: 189
Joined: Jun 07, 2016 00:31

Postby Kaozium » Mar 07, 2017 03:00

Moabi wrote:@ Tree,

You can also have fun levelling up with people from everywhere, take your time and all.
Obviously people see DAoC's RVR as the aim of the game, and yet, levelling takes time. Why not try to use this time to actually have fun and not see it as a burden ?

I'm levelling a valewalker atm and even if it's not the strongest, I manage to take some levels each day. I do so by forming group with each people who's willing to, no matter the class and with a wide range of levels.

Hopefully, all players aren't like "quickquickquick, RVR, template, RPs RPs RPs".

Paying for power level seems lonely to me.



There are people willing to take the time

There are people willing to rush RvR, a lot of them

There are people who don't have a lot of time

Now what do you think is going to be more efficient : enticing people to fill their group through party bonus or telling people to "take the time to enjoy PvE" ?

These players aren't harming the community, they are the community.

User avatar
Civer
Myrmidon
 
Posts: 94
Joined: Jan 20, 2017 00:56
Location: Berlin (Germany)

Postby Civer » Mar 07, 2017 10:58

I can understand both oppinions. Bit, effective time using is not harmfull.
Last edited by Civer on Mar 07, 2017 14:10, edited 1 time in total.
Live - [Lyo/Ava] <<<8vs8>>> <<<<Fanatic>>>>
Civeras RR11+ Merc --- Revicia RR 11+ Champ --- Civerus RR 10+ Wizz --- Revicia (!?) Walkyre
Anyshy RR8 Cabby --- Civerus RR? Bonedancer--- Civer Arms RR5+ --- ......


50er Arms (Civer), 50er Servant (Civerya), 50er Sorc (Civera), 50 DSight (Revicia) 37 Infi (Civery) - 5 Leg Crafter

Moabi
Guardian
 
Posts: 5
Joined: Mar 01, 2017 11:46

Postby Moabi » Mar 07, 2017 12:45

@ Bcopeland
sorry if you feel offended, I didn't intend do. I can totally understand the will to play on your own schedule and totally agree with the liberties which come with the stealth life.
On the other hand, and seeing the zones where you can find PL spots as overcrowded, I believe your case isn't that common, but still, it's my opinion and was just sharing this. No hard feelings.

Have fun !

edit : @ Kaozium
I'm not asking people to rally to my opinion, i'm just sharing it because this forum can be used that way. It's not about harming the community, more about trying to change the ways to keep what we currently have, a very nice community (with its exceptions, ofc, there are always some). But it's all about choices, I'm not forcing anyone, and i'm maybe only a dreamer ^^

mcampbell
Warder
 
Posts: 23
Joined: Nov 06, 2016 21:49

Postby mcampbell » Mar 07, 2017 22:35

Dingiva wrote:
Komaf wrote:Grouping in an RPG where half the classes aren't considering viable in an 8 man, means half the server is solo.


This part of your post gets even funnier if you read carefully. About 80-90% of the people asking for PL are infiltrators/mincers/scouts.

Which are SOLO classes.


Inf is a solo class? It *CAN* solo, but god it's painful.

User avatar
merix
Guardian
 
Posts: 5
Joined: Mar 24, 2017 10:20

Postby merix » Mar 25, 2017 18:55

Komaf wrote: many of us who can't relive our daoc glory days are going to find something else.


No truer words spoken :?
Merixo - 50 Enchanter -DELETED
Nuiy <TEAM AMERICA> - 49 Zerker

User avatar
Komaf
Warder
 
Posts: 59
Joined: Apr 03, 2009 00:00

Postby Komaf » Mar 25, 2017 21:23

pweet wrote:On genesis there was a big xp bonus for each member in grp, so it was always better to xp in fg than pushing/small men/solo.
Was a genious system, so there XP grps were always crowded and ppl didnt care much whom to invite.


Genesis's mentality on why grouping was so important is one of the really good things that server had going for it (along with a common sense LFG channel).

Shamefully, with titles like this and old school visions, etc., is in the end, it's the vision of a group of people and doesn't often equate to logic and reason in regards to why awarding for full groups, for example, is so important for the longevity of a community. Sitting in the woods as a 20 enchanter near Innis Carthaig, LFG up for hours....a lot of folks on and yet, just due to a simple mechanic like no general LFG channel (like Genesis had), means that I'm going to be invisible unless I /whisper dozens of people (which I did as a test, btw).

Folks here are human - some like a few above posters love the idea of being able to out race out run out level everyone who has a full time job, for example. Others like the sense of isolation but somehow feel the need to play an mmo - for whatever reason.

Others, I feel, like myself, love the old game and appreciate what the developers here have done, and yet, know that a few group based tweaks (nothing game changing otherwise), would have made up for the lack of common sense that guys like Mark Jacobs still seems to have (when I ponder Camelot Unchained, for example).

Perhaps there's another reason why devs here don't want common sense social aspects in place. If you started rewarding players for grouping any level and anyone for the benefit of a full 8 - man group (not to mention, rogues and hybrids that don't give 110% otherwise due to some perceived lack of whatever), then you'll start seeing community swelling. We might have a lot more players....more rvr more...and here's the issue, things for the devs to deal with.

So, don't announce the game is only for those who mostly don't have a 40 hour work week and a family, or that the devs have lives and can't keep up the pace of so many folks...instead, make the game cold and isolating. Allow it to inspire as small a group as possible for that perfect leveling model and worry not when people log and quit forever in the hopes of finding a real sense of community somewhere else.

I wish this wasn't the case - but it's their game and their vision and apparently, that just doesn't account for folks such as myself, or that solo nightshade who can't get a group to save his life when a 4-man pve group literally grinds mobs right in front of him.

/peace out.

User avatar
Blue
Developer
Developer
 
Posts: 15816
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 28, 2017 14:36

One of the problems of finding groups can arise from the possibility of PL and the strength of some solo classes like Necros in Albion. Not be forced to work as a group, being more efficient solo is a problem. Too weak PvE encounters would make that even more pronounced.

Giving straight out bonuses just for being in a group like on the other server is not balanced in any way. You should get group bonuses for BAF encounters which are triggered by group strength, which is the correct way to do it and the way Mythic implemented it.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 28, 2017 16:59

Blue wrote:Giving straight out bonuses just for being in a group like on the other server is not balanced in any way. You should get group bonuses for BAF encounters which are triggered by group strength, which is the correct way to do it and the way Mythic implemented it.

I disagree, the grp bonus system on Genesis was genious. Noone played alone there, even ****** classes got invited since even though they couldnt really contribute the XP bonus was still enough reason to invite them.

User avatar
Blue
Developer
Developer
 
Posts: 15816
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 28, 2017 17:07

What is genious about being in a group afk while your group profits from you just for being in the group? Thats just dumb, thats not even a proper game design. Why should you get more experience for not having more challenge? Experience is given out as reward for the challenge you had and scales appropriately. The correct way to include players is that you need them in your group, not just for bonuses but for helping with encounters.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Budikah
Phoenix Knight
 
Posts: 1328
Joined: Mar 14, 2010 01:00

Postby Budikah » Mar 29, 2017 01:28

Blue wrote: Thats just dumb, thats not even a proper game design.


The irony of you saying that is just golden.

Meanwhile you keep crap like autotrain in the game and chose to design a server where 2-4 classes on each realm are total pariahs in their realm in terms of getting PvE/RvR groups.
:lol: :roll:

Mythic also kept designing the game and fixing things after patch 1.65 that one might argue made the game design better and more functional. Yes, in some ways it changed the game fundamentally into something else - but it also opened up more classes to being included in the game and included some quality changes that stopped wasting peoples time.

User avatar
smallgreenguy
Warder
 
Posts: 35
Joined: Jun 25, 2010 00:00

Postby smallgreenguy » Mar 29, 2017 02:08

Blue wrote:The correct way to include players is that you need them in your group, not just for bonuses but for helping with encounters.


That would be true if every class was a viable addition to a group and single specs that were tuned for both PvE and RvR, but that's not the case.

User avatar
krycek
Gryphon Knight
 
Posts: 258
Joined: Mar 11, 2012 17:14

Postby krycek » Mar 29, 2017 02:47

Game designed to make all classes feel welcome, especially when leveling. Sounds dumb.
Krycek - Infiltrator

User avatar
Blue
Developer
Developer
 
Posts: 15816
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 29, 2017 03:07

krycek wrote:Game designed to make all classes feel welcome, especially when leveling. Sounds dumb.

Where is the game design if getting xp and bonus for being afk in a group gets rewarded? It rewards power leveling services for sure.

We have proper group bonus in the game already which adds quite some bonus for each additional attacker (depends on group size!). You face more mobs, you get more bonus. That bonus is not even small, its +20% for each mob which easily sums up to +80% XP bonus. Just use what exists in the game already. Everything else you ask for is free lunch again. What you refer to on the other server was a bug due to a misunderstanding of how group bonus in DAoC works.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
krycek
Gryphon Knight
 
Posts: 258
Joined: Mar 11, 2012 17:14

Postby krycek » Mar 29, 2017 03:46

Where do you get the being afk part? I actually played on the other server, leveled multiple characters to 50 and had all kinds of different setups you wouldn't see here and nobody afk'd. They played their class. As for the pl services..what? It seems to me it would do just the opposite. Ppl here are trading/paying for pl's left and right..why? Because they probly play an unwanted group class whereas the bonus to grouping xp the other server had encouraged grouping those unwanted classes. I've seen so many occassions where a class will get overlooked here to wait for the ideal setup, just for pve, and the group slot would go unfilled for a long time. That wouldn't happen if you add in the group bonus for more members.

Mistake or not, it worked and imo it worked really well.
Krycek - Infiltrator

Faltain
Myrmidon
 
Posts: 90
Joined: Mar 25, 2017 22:23

Postby Faltain » Mar 29, 2017 07:09

Budikah wrote:
Blue wrote: Thats just dumb, thats not even a proper game design.


The irony of you saying that is just golden.

Meanwhile you keep crap like autotrain in the game and chose to design a server where 2-4 classes on each realm are total pariahs in their realm in terms of getting PvE/RvR groups.
:lol: :roll:

Mythic also kept designing the game and fixing things after patch 1.65 that one might argue made the game design better and more functional. Yes, in some ways it changed the game fundamentally into something else - but it also opened up more classes to being included in the game and included some quality changes that stopped wasting peoples time.


Yikes. And.... I couldn't agree more.
Positivity - 4x Ranger
Paenon - 50 Friar (sleeping because it's non-Meta)
Simi - 50 Necro (ditto, farmbot)

PreviousNext

Return to Trading

Who is online

Users browsing this forum: No registered users and 41 guests

cron

Monday, 02. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff