Secondary Tradeskills on Uth 2.0
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Hi,
were there any changes on crafting according the secondary tradeskills? Or can you still get them up to your main skill and salvage everything? Fabienne - Blademaster
Junia - Bard Audrina - Ench ----- Zoe - Sorc Stella - Pala Devon - Scout |
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These important data you want to tell me or not.
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I'd also like to know this... - Gabe
Alb/Kay, Mordred, Gareth (Mordred for life son!) |
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I don´t know exactly, but as i read in another post that someone had 1000+ woodworking i think the secondary skills can be brought at least over the 1k.
Qeo - Pac Heal
Fearegrim - Aug Sham Thuardo - Warrior Vobaldt - Sup BD Scirious - SB Saemuel - Sup SM Rodgrodog - Thane Throelin - Aug Heal Rodhen - Bersi Jeridian - Skald |
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Mainskills (weaponcraft, armorcraft, fletching, tailor, spellcraft, alchemy, siegecraft) are interdepent : if you have 1 at 1000 you are limited to 400 in another for exemple etc ... (depends on each craft : there is a table posted somewhere on the forum from memory)
Secondary skills (woodworking, clothworking, metalworking, leatherworking for physical crafts and gemcutting, herbal craft for mental crafting) and only limited at 100% your "main" main skill (you are 1000 tailor in the tailorcrafting guild you can have 1000 in all the others , 1100 => 1100 as long as you still make some tries that would allow your "mainskill" from the list to up -tailor, weap ...-) |
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