Basics of Making a Template and Market Explorer Question

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mrpopos10
Warder
 
Posts: 44
Joined: Jun 16, 2016 02:16

Postby mrpopos10 » Apr 05, 2017 20:13

Hey all noob here,

What is the best way to go about making a template that you can order through a spellcrafter? Also how do you know what alchemy effects to use? I have heard mention of KORTS but I dont know if it has information from this patch level, nor do I know how to use it. Can I do it by hand? Figure out what stats I need then allocate them per piece of gear? I would prefer that if it was possible.


As to market explorer the thing charges an extra 20% if you buy there, how do you know where to go to buy directly from the player so you can not pay the extra charge? Thank you all in advance.
Albion
50 Avalonian Cabalist (Matter)
50 Inconnu Necromancer (Sight)
29 Avalonian Sorceress (Mind)

HospehTehGrate
Guardian
 
Posts: 1
Joined: May 13, 2016 07:17

Postby HospehTehGrate » Apr 05, 2017 23:06

Moras is another alternative to figure out temps.
viewtopic.php?f=28&t=23219

To avoid paying 20% on market purchases you have to /houseface # and get it off their consignment merchant.
You can find out where it is on map and use horse to get you closer, or just get a music ticket, /houseface and run.

Sector7G
Warder
 
Posts: 34
Joined: Feb 08, 2017 09:31

Postby Sector7G » Apr 24, 2017 23:58

I just used Loki v 1.4

Making templates, get your jewelry items squared away. Look at other templates posted for higher utility items being used.

Then start filling in stats on your player created items. This is usually all armor and weapons.

If you switch weapons you don't want to put stats on an armor piece that you only need with that weapon. (+Skills) alternatively you don't want to put stats on a weapon that you'll need when you switch that weapon out. ( Hits/con)

99% crafted items can be SCed to a maximum of 33.5 utility.

100% crafted items can be SCed to a maximum of 37.5 utility.

Higher level stats take more utility, but the curve is not linear From​ +1 to +28

Generally try and use +22 stats and +7% resist gems, adjusting up and down as needed. +4 skills seem to be the sweet spot.

As you get gems applied to your armor in the score calculator you will find that you are over utility on one piece and under on another. Try swapping gems around in order to try and find a fit.

Try not to over cap anything as this is wasted utility, usually you don't have enough, so wasting is frowned upon. Try to get a 33 or 37 on all pieces.

Afaik, you cannot have 2 of the same stat/resist on the same piece of gear.

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