skill repair

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mash
Warder
 
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Joined: Nov 18, 2008 01:00

Postby mash » Feb 03, 2009 10:56

Hi,
which skill do i need to repair lvl 51 armour and weapon without loss of durability?

THX!

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Blue
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Postby Blue » Feb 03, 2009 13:04

You can't repair anything without loss of durability.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Esme
Phoenix Knight
 
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Joined: Jul 05, 2005 00:00

Postby Esme » Feb 03, 2009 23:58

the first time a 100% duration item looses 1%
after that a crafter can repair the same item as often as you like
and it doesnt loose any duration anymore.
guess its not supposed to be this way ?

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Smooth
Myrmidon
 
Posts: 147
Joined: Dec 08, 2006 01:00

Postby Smooth » Feb 04, 2009 00:07

It's something like:
the first time a 100% duration item looses 0.00001% ~ 99%
the scnd time a 99.999% duration item looses 0.00001% ~99%
and so on.

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Blue
Developer
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Postby Blue » Feb 04, 2009 00:16

Smooth is right. Our MP's have lots more condition and durability points than than live servers give. And opposed to live servers our 100% mean 100% and not hidden 130%. Thats why it seems you can repair MP items endless. They degrade very slow on Uth.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Esme
Phoenix Knight
 
Posts: 1280
Joined: Jul 05, 2005 00:00

Postby Esme » Feb 04, 2009 00:21

same 99% parts also ?

i have never seen a 99% item wich was repaired by crafters under 99% duration.

nixian
Forum Moderator
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Joined: May 19, 2006 00:00

Postby nixian » Feb 04, 2009 09:03

Blue wrote:Smooth is right. Our MP's have lots more condition and durability points than than live servers give. And opposed to live servers our 100% mean 100% and not hidden 130%. Thats why it seems you can repair MP items endless. They degrade very slow on Uth.



why is it my MP armor set lost 2 % of durability then when i repaired them for the first time at a NPC?! plz blue can i do a call gm and get that fixed?

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Blue
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Postby Blue » Feb 04, 2009 10:59

No. I didnt told that its impossible. If you repair at 98% condition you will lose at least 2% durability. MP Items just take way longer to lose condition. So if you repair at 99,7% you won't see much dura lost. Formulas between player and NPC shouldnt be different, thats what I heard. It may be that on Uthgard player skill can reduce durability loss, but I didn't check that yet.

Same technic for repair is applied to MP items as to any other item.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Feb 04, 2009 11:24

well your post just said that uth was wrong by 30%?

doesn't that mean that i shouldn't have lost durability?

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Blue
Developer
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Postby Blue » Feb 04, 2009 13:47

Uth is not wrong by 30%. On Uth MP items degrade a lot slower than on live. It comes to the same result whether you start at 130% and degrade normally or start at 100% and degrade very slow. You just can't compare it.

If you wish we can implement live behaviour. But expect to redo template items from time to time then.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Feb 04, 2009 15:14

Blue wrote:Smooth is right. Our MP's have lots more condition and durability points than than live servers give. And opposed to live servers our 100% mean 100% and not hidden 130%. Thats why it seems you can repair MP items endless. They degrade very slow on Uth.



sorry but what does this mean then? :?

and my problem is that I repaired with NPC apparently because that somehow made me loose 2% durability where as im now told that if i had repaired with player id have lost next to 0 or 1% ?

or am i getting something wrong here?

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Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Feb 04, 2009 16:59

Esme wrote:i have never seen a 99% item wich was repaired by crafters under 99% duration.


/raise

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Rector
Alerion Knight
 
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Joined: Mar 02, 2006 01:00

Postby Rector » Feb 04, 2009 20:18

No livelike item degrade behaviour plz! -.-

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Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Feb 04, 2009 20:46

i second rectors post ^^


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