Armor resistances
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Plate/scale: Heat -10% Cold +10% Matter -10% Spirit +0% Energy +10%
Chain: Heat -10% Cold +0% Matter +0% Spirit +0% Energy +0% Studded/Reinforced: Heat -10% Cold +5% Matter +5% Spirit +0%Energy +5% Leather: Heat +15% Cold -10% Matter -5% Spirit +0% Energy +0% Cloth: Heat +0% Cold +0% Matter +0% Spirit +0% Energy +0% i would like to know if this is the table working at uthgard, also if possible make it sticky, i believe that a lot players will find it useful for example someone told me long ago that infiltrators are nor weak against heat |
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This table is meant for legendary weapons and not for casts afaik
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and procs ?
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I realy hope it works, i have some heat re-procs on my armor because i fight people in leather so much ... please dont tell me it doesn't work!
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pretty sure it only counts for legendaries + bolts
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Well, i know it worked with magic damage on live.
Does it work here or not? |
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Are you absolutely sure? I'd bet it did not. Henrir, Hyrkon, Hrungar & Hiormon Bruagh.
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It works for bolts on live but not DD spells or effects. I tested those specifically. I think the reason it works for bolts is because bolt has a physical damage aspect to it i.e a melee hit. Legendary weapons worked because they counted as melee hitting but using elemental damage therefore it checked current resists on the char and any resists/penalties on the armor being hit.
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I had a Ranger on Live, very long ago and his armor and weapons were full of heat DDs and they worked great on Leather (+15%).
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