Legendary Weapons

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Isador
Myrmidon
 
Posts: 134
Joined: Oct 16, 2006 00:00

Postby Isador » Mar 09, 2008 18:00

any comment on the leg bow issue? oO there aren't any legendary weapons on classic, so why not implement ALL of them like in TOA (besides the special bonus)

drizzor
Myrmidon
 
Posts: 98
Joined: Sep 30, 2007 00:00

Postby drizzor » Mar 10, 2008 15:25

I noticed that the stats of legs weapons are depending on the weapontype. Is it a Bug that for example Thrust weapon can only have +28 dex on it or on purpose? I know there was a patch on live some years? ago which changed that.If it is on purpose it would be nice to have a option on it. It would make the leg weapons more attractive. Because atm it is very hard to build a good sc with leg weapons if u only have that rare choice of Juwellery especially in Albion

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Isador
Myrmidon
 
Posts: 134
Joined: Oct 16, 2006 00:00

Postby Isador » Mar 11, 2008 12:50

Sethor wrote:More or less wrong statement....

about attributes (str<->dex):
The attribute changes happened in patch 1.70. Prior to this patch all legendary
weapons had +con as bonus. To make these weapons more attractive Mythic
changed that +con bonus to +str OR +dex depending on the weapon type.
Weapons whose dmg is purely str-based received +str while weapons whose
dmg is based on str/dex received +dex. Staffs received +dex.

So, everything is ok about the attributes.


about chooseable stats:
I dont know the exact patch, but I think it was included in the crafter-lovepatch
1.8x. With this patch Mythic enabled crafters to choose boni on legendaries.
So, because Uthgard is a pre 1.8 server you won't see that feature.


With regards
Sethor

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Esme
Phoenix Knight
 
Posts: 1280
Joined: Jul 05, 2005 00:00

Postby Esme » Mar 17, 2008 02:41

so^^
the stats seem to be still bugy 'cause i crafted 2 leg swords tonight with 28 str/8 cold/8 heat/2 ws/and 10 af^^

well it would be nice if these weapons would at least have these +2 weapon skill in addition :)

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Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Mar 17, 2008 10:03

Please tell me the exact name of the item.

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Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jul 05, 2008 12:04

new to making Legendary weapons ^^

does the qaul of the weapon matter at all for when you put all the mats together? so say if i got a 99% stiletto. will the finish product of the legendary weapon be 99% ? or does it reset the chance of the quality? :+)

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Jul 05, 2008 12:13

a 94% stiletto can become a MP leg weapon and a mp stiletto can become a 94% leg weapon.

it takes the first stiletto in your inventory, so be sure that that isnt your mp main weapon that you just put off :-D

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Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jul 05, 2008 12:16

cool ty for the help and warning I would be so up set if i lost a MP weapon ^^

Mercury
Gryphon Knight
 
Posts: 479
Joined: Sep 20, 2008 00:00

Postby Mercury » Jan 02, 2009 01:57

New legendary weapons don't do elemental damage and have no stats (can be spellcrafted). So their only advantage is their optical improvement. This decision was made, cause real Legendary Weapons dont fit into a classic-server environment.
-> Thread unsticky.

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